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Archives/bf1942/levels/ABF_Ambush.RFA
bf1942/levels/ABF_Ambush/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = zABFMaps\levels\ABF_Ambush\Textures\env_ABF_Ambush_04.dds NegativeX = zABFMaps\levels\ABF_Ambush\Textures\env_ABF_Ambush_02.dds PositiveY = zABFMaps\levels\ABF_Ambush\Textures\env_ABF_Ambush_05.dds NegativeY = zABFMaps\levels\ABF_Ambush\Textures\env_ABF_Ambush_06.dds PositiveZ = zABFMaps\levels\ABF_Ambush\Textures\env_ABF_Ambush_03.dds NegativeZ = zABFMaps\levels\ABF_Ambush\Textures\env_ABF_Ambush_01.dds