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Archives/bf1942/levels/KotaBharu.rfa
bf1942/levels/KotaBharu/Objects/Handweapons/Arisaka/Objects.con
rem ----------------------------------------------------------
rem Firearm: Arisaka
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Arisaka
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate 7,7x58mmJProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1.6
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ArisakaAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
Rem *** Deviation Begin *****
ObjectTemplate.velocity 732
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.75/1.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Arisaka.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka
ObjectTemplate.addTemplate ArisakaLod
ObjectTemplate.setPosition 0/0/0.02
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/0.882
ObjectTemplate.addTemplate e_Shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
rem ---------------------------------------------------------
rem Firearm: T99Sniper
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms ArisakaSniper
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.zoomFov 0.1
ObjectTemplate.unZoomBetweenFireTime 3.0
ObjectTemplate.useScope 1
ObjectTemplate.projectileTemplate 7,7x58mmJProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 1.6
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.GUIIndex 113
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setScopeIcon "Type97scope.tga"
ObjectTemplate.setSightIcon "scope_blank.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.setCrossHairType CHTCrossHair
objectTemplate.aiTemplate ArisakasniperAI
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.timeToNotAllowChange 0.25
Rem *** Deviation Begin *****
ObjectTemplate.velocity 732
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.70/1.4/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Arisaka.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka
ObjectTemplate.addTemplate T99SniperLod
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/0.882
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
ObjectTemplate.setRotation 0/0/0
rem ---------------------------------------------------------
rem Firearm: T2H.E.A.T.
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms ArisakaGrenade
rem T2-HEAT
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 5
ObjectTemplate.projectileTemplate 40mmHEATProjectile
ObjectTemplate.projectilePosition 0/-0.0417/-0.847
ObjectTemplate.visibleDummyProjectileTemplate T2HEATdummy
ObjectTemplate.addFireArmsPosition 0/0.0417/0.847 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 6
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.ForceOnExplosion 2
objectTemplate.aiTemplate T2HEATAI
ObjectTemplate.AmmoType 2
ObjectTemplate.setHasMag 1
ObjectTemplate.autoReload 1
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_HEAT_64x32.tga"
ObjectTemplate.setCrossHairType CHTCrossHair
Rem *** Deviation Begin *****
ObjectTemplate.velocity 80
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/3.6/3.6/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/-0.6/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 1
ObjectTemplate.setFireDev 3.0 1.5 0.05
ObjectTemplate.setDevMod 1.0 0.8 0.6
ObjectTemplate.setMinDev 1.0
ObjectTemplate.setTurnDev 3.0 0.1 0.1 0.1
ObjectTemplate.setSpeedDev 4.0 0.3 0.25 0.2
ObjectTemplate.setMiscDev 3.5 3.5 0.1
Rem *** Deviation End *****
ObjectTemplate.loadSoundScript Sounds/ArisakaHEAT.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka
ObjectTemplate.addTemplate T2HEATLod
ObjectTemplate.addTemplate e_Muzz20mmWC
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/0.882
ObjectTemplate.setRotation 0/0/0
rem ***************************************
rem ----------------------------------------------------------
rem Firearm: Arisaka T38 Carbine
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms ArisakaCarbine
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate 6,5mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1.6
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ArisakaAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
Rem *** Deviation Begin *****
ObjectTemplate.velocity 732
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1.5/3/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.65
rem ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Arisaka65.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain ArisakaCarbine
ObjectTemplate.addTemplate ArisakaCarbineLod
ObjectTemplate.setPosition 0/0/0.02
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/0.782
rem ObjectTemplate.setPosition 0/0.038/0.832
rem ObjectTemplate.setPosition 0/0.038/0.982
ObjectTemplate.addTemplate e_Shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
rem -----------------------------------------------------
rem ** Objects
rem ------------------------------------------------------
ObjectTemplate.create SimpleObject ArisakaTrigger
ObjectTemplate.geometry ArisakaTrigger
ObjectTemplate.create SimpleObject ArisakaBolt
ObjectTemplate.geometry ArisakaBolt
ObjectTemplate.create SimpleObject ArisakaBayonet
ObjectTemplate.geometry ArisakaBayonet
ObjectTemplate.create SimpleObject ArisakaSimple
ObjectTemplate.geometry ArisakaSimple
ObjectTemplate.create AnimatedBundle ArisakaComplex
ObjectTemplate.geometry Arisaka
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.011/0.026
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.create LodObject ArisakaLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate ArisakaComplex
ObjectTemplate.addTemplate ArisakaSimple
rem -------------------------------------------------
ObjectTemplate.create SimpleObject ArisakaScope
ObjectTemplate.geometry ArisakaScope
ObjectTemplate.create SimpleObject T99SniperSimple
ObjectTemplate.geometry Arisaka
ObjectTemplate.create AnimatedBundle T99SniperComplex
ObjectTemplate.geometry Arisaka
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addTemplate ArisakaScope
ObjectTemplate.setPosition 0/0.09/0.1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.011/.026
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/0.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.create LodObject T99SniperLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate T99SniperComplex
ObjectTemplate.addTemplate T99SniperSimple
rem --------------------------------------------------
ObjectTemplate.create SimpleObject T2HEATSimple
ObjectTemplate.geometry Arisaka
ObjectTemplate.create SimpleObject ArisakaGrenadeLauncher
ObjectTemplate.geometry ArisakaGrenadeLauncher
ObjectTemplate.create AnimatedBundle T2HEATComplex
ObjectTemplate.geometry Arisaka
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.0113/0.0261
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/0.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.addTemplate ArisakaGrenadeLauncher
ObjectTemplate.setPosition 0/0.0417/0.761
ObjectTemplate.create LodObject T2HEATLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate T2HEATComplex
ObjectTemplate.addTemplate T2HEATSimple
ObjectTemplate.create SimpleObject T2HEATdummy
ObjectTemplate.geometry T2HEATdummy
rem -------------------------------------
ObjectTemplate.create SimpleObject ArisakaCarbineSimple
ObjectTemplate.geometry ArisakaCarbineSimple
ObjectTemplate.create AnimatedBundle ArisakaCarbineComplex
ObjectTemplate.geometry ArisakaCarbine
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.011/0.026
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.create LodObject ArisakaCarbineLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate ArisakaCarbineComplex
ObjectTemplate.addTemplate ArisakaCarbineSimple
rem ----------------------------------------------------------
rem Firearm: Arisaka with Bayonet
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms ArisakaBay
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 1
ObjectTemplate.projectileTemplate 7,7x58mmJProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1.6
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ArisakaAI
rem ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.setWeaponLink 3
ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair
rem ObjectTemplate.soldierZoomFov 0.7
rem ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
Rem *** Deviation Begin *****
ObjectTemplate.velocity 732
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.75/1.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Arisaka.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka
ObjectTemplate.addTemplate ArisakaBayLod
ObjectTemplate.setPosition 0/0/0.02
ObjectTemplate.addTemplate BayonetArisaka
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/0.882
ObjectTemplate.addTemplate e_Shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
rem -----------------------------------------------------
rem ** Objects ArisakaBay
rem ------------------------------------------------------
ObjectTemplate.create AnimatedBundle ArisakaBayComplex
ObjectTemplate.geometry Arisaka
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate Type30bayonet_m1
ObjectTemplate.setPosition 0/0.0288/0.8
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.011/0.026
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.create SimpleObject ArisakaBaySimple
ObjectTemplate.geometry ArisakaBaySimple
ObjectTemplate.create LodObject ArisakaBayLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate ArisakaBayComplex
ObjectTemplate.addTemplate ArisakaBaySimple
rem ----------------------------------------------------------
rem Firearm: Arisaka38
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Arisaka38
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate 6,5mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1.6
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ArisakaAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
Rem *** Deviation Begin *****
ObjectTemplate.velocity 765
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.5/0.75/0
rem ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.75/1.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Arisaka65.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka38
ObjectTemplate.addTemplate Arisaka38Lod
ObjectTemplate.setPosition 0/0/0.02
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/1.082
ObjectTemplate.addTemplate e_Shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
rem -----------------------------------------------------
rem ** Objects Arisaka38
rem ------------------------------------------------------
ObjectTemplate.create SimpleObject Arisaka38Simple
ObjectTemplate.geometry Arisaka38Simple
ObjectTemplate.create AnimatedBundle Arisaka38Complex
ObjectTemplate.geometry Arisaka38
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.011/0.026
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.create LodObject Arisaka38Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate Arisaka38Complex
ObjectTemplate.addTemplate Arisaka38Simple
rem ---------------------------------------------------------
rem Firearm: T97Sniper
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Arisaka38Sniper
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.zoomFov 0.1
ObjectTemplate.unZoomBetweenFireTime 3.0
ObjectTemplate.useScope 1
ObjectTemplate.projectileTemplate 6,5mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 1.6
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.GUIIndex 113
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setScopeIcon "Type97scope.tga"
ObjectTemplate.setSightIcon "scope_blank.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.setCrossHairType CHTCrossHair
objectTemplate.aiTemplate ArisakasniperAI
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.timeToNotAllowChange 0.25
Rem *** Deviation Begin *****
ObjectTemplate.velocity 765
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.4/0.65/0
rem ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.70/1.4/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Arisaka.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka38
ObjectTemplate.addTemplate T97SniperLod
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/1.082
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
ObjectTemplate.setRotation 0/0/0
rem -----------------------------------------------------
rem ** Objects T97Sniper
rem ------------------------------------------------------
rem ObjectTemplate.create SimpleObject ArisakaT97Scope
rem ObjectTemplate.geometry ArisakaScope
ObjectTemplate.create SimpleObject T97SniperSimple
ObjectTemplate.geometry Arisaka38Simple
ObjectTemplate.create AnimatedBundle T97SniperComplex
ObjectTemplate.geometry Arisaka38s
ObjectTemplate.hasDynamicShadow 1
rem ObjectTemplate.addTemplate ArisakaT97Scope
rem ObjectTemplate.setPosition 0/0.09/0.1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.011/.026
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/0.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.create LodObject T97SniperLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate T97SniperComplex
ObjectTemplate.addTemplate T97SniperSimple
rem ---------------------------------------------------------
rem Firearm: T2H.E.A.T.38
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Arisaka38Grenade
rem T2-HEAT
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 5
ObjectTemplate.projectileTemplate 40mmHEATProjectile
ObjectTemplate.projectilePosition 0/-0.0417/-1.0071
ObjectTemplate.visibleDummyProjectileTemplate T2HEATdummy
ObjectTemplate.addFireArmsPosition 0/0.0417/1.0071 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 6
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.ForceOnExplosion 2
objectTemplate.aiTemplate T2HEATAI
ObjectTemplate.AmmoType 2
ObjectTemplate.setHasMag 1
ObjectTemplate.autoReload 1
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_HEAT_64x32.tga"
ObjectTemplate.setCrossHairType CHTCrossHair
Rem *** Deviation Begin *****
ObjectTemplate.velocity 80
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/3.6/3.6/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/-0.6/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 1
ObjectTemplate.setFireDev 3.0 1.5 0.05
ObjectTemplate.setDevMod 1.0 0.8 0.6
ObjectTemplate.setMinDev 1.0
ObjectTemplate.setTurnDev 3.0 0.1 0.1 0.1
ObjectTemplate.setSpeedDev 4.0 0.3 0.25 0.2
ObjectTemplate.setMiscDev 3.5 3.5 0.1
Rem *** Deviation End *****
ObjectTemplate.loadSoundScript Sounds/ArisakaHEAT.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka38
ObjectTemplate.addTemplate T2HEAT38Lod
ObjectTemplate.addTemplate e_Muzz20mmWC
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/1.082
ObjectTemplate.setRotation 0/0/0
rem -----------------------------------------------------
rem ** Objects T2H.E.A.T.38
rem ------------------------------------------------------
ObjectTemplate.create SimpleObject T2HEAT38Simple
ObjectTemplate.geometry Arisaka38Simple
ObjectTemplate.create AnimatedBundle T2HEAT38Complex
ObjectTemplate.geometry Arisaka38
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.0113/0.0261
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/0.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.addTemplate ArisakaGrenadeLauncher
ObjectTemplate.setPosition 0/0.0417/0.9211
ObjectTemplate.create LodObject T2HEAT38Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate T2HEAT38Complex
ObjectTemplate.addTemplate T2HEAT38Simple
rem ----------------------------------------------------------
rem Firearm: Arisaka with Bayonet
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Arisaka38Bay
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 1
ObjectTemplate.projectileTemplate 6,5mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1.6
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ArisakaAI
rem ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.setWeaponLink 3
ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair
rem ObjectTemplate.soldierZoomFov 0.7
rem ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
Rem *** Deviation Begin *****
ObjectTemplate.velocity 765
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.5/0.75/0
rem ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.75/1.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Arisaka65.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka38
ObjectTemplate.addTemplate Arisaka38BayLod
ObjectTemplate.setPosition 0/0/0.02
ObjectTemplate.addTemplate BayonetArisaka38
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/1.082
ObjectTemplate.addTemplate e_Shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
rem -----------------------------------------------------
rem ** Objects ArisakaBay
rem ------------------------------------------------------
ObjectTemplate.create AnimatedBundle Arisaka38BayComplex
ObjectTemplate.geometry Arisaka38
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate Type30bayonet_m1
ObjectTemplate.setPosition 0/0.0288/0.96
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.011/0.026
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.create SimpleObject Arisaka38BaySimple
ObjectTemplate.geometry Arisaka38BaySimple
ObjectTemplate.create LodObject Arisaka38BayLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate Arisaka38BayComplex
ObjectTemplate.addTemplate Arisaka38BaySimple
rem Firearm: Arisaka
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Arisaka
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate 7,7x58mmJProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1.6
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ArisakaAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
Rem *** Deviation Begin *****
ObjectTemplate.velocity 732
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.75/1.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Arisaka.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka
ObjectTemplate.addTemplate ArisakaLod
ObjectTemplate.setPosition 0/0/0.02
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/0.882
ObjectTemplate.addTemplate e_Shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
rem ---------------------------------------------------------
rem Firearm: T99Sniper
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms ArisakaSniper
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.zoomFov 0.1
ObjectTemplate.unZoomBetweenFireTime 3.0
ObjectTemplate.useScope 1
ObjectTemplate.projectileTemplate 7,7x58mmJProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 1.6
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.GUIIndex 113
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setScopeIcon "Type97scope.tga"
ObjectTemplate.setSightIcon "scope_blank.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.setCrossHairType CHTCrossHair
objectTemplate.aiTemplate ArisakasniperAI
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.timeToNotAllowChange 0.25
Rem *** Deviation Begin *****
ObjectTemplate.velocity 732
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.70/1.4/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Arisaka.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka
ObjectTemplate.addTemplate T99SniperLod
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/0.882
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
ObjectTemplate.setRotation 0/0/0
rem ---------------------------------------------------------
rem Firearm: T2H.E.A.T.
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms ArisakaGrenade
rem T2-HEAT
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 5
ObjectTemplate.projectileTemplate 40mmHEATProjectile
ObjectTemplate.projectilePosition 0/-0.0417/-0.847
ObjectTemplate.visibleDummyProjectileTemplate T2HEATdummy
ObjectTemplate.addFireArmsPosition 0/0.0417/0.847 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 6
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.ForceOnExplosion 2
objectTemplate.aiTemplate T2HEATAI
ObjectTemplate.AmmoType 2
ObjectTemplate.setHasMag 1
ObjectTemplate.autoReload 1
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_HEAT_64x32.tga"
ObjectTemplate.setCrossHairType CHTCrossHair
Rem *** Deviation Begin *****
ObjectTemplate.velocity 80
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/3.6/3.6/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/-0.6/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 1
ObjectTemplate.setFireDev 3.0 1.5 0.05
ObjectTemplate.setDevMod 1.0 0.8 0.6
ObjectTemplate.setMinDev 1.0
ObjectTemplate.setTurnDev 3.0 0.1 0.1 0.1
ObjectTemplate.setSpeedDev 4.0 0.3 0.25 0.2
ObjectTemplate.setMiscDev 3.5 3.5 0.1
Rem *** Deviation End *****
ObjectTemplate.loadSoundScript Sounds/ArisakaHEAT.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka
ObjectTemplate.addTemplate T2HEATLod
ObjectTemplate.addTemplate e_Muzz20mmWC
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/0.882
ObjectTemplate.setRotation 0/0/0
rem ***************************************
rem ----------------------------------------------------------
rem Firearm: Arisaka T38 Carbine
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms ArisakaCarbine
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate 6,5mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1.6
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ArisakaAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
Rem *** Deviation Begin *****
ObjectTemplate.velocity 732
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1.5/3/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.65
rem ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Arisaka65.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain ArisakaCarbine
ObjectTemplate.addTemplate ArisakaCarbineLod
ObjectTemplate.setPosition 0/0/0.02
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/0.782
rem ObjectTemplate.setPosition 0/0.038/0.832
rem ObjectTemplate.setPosition 0/0.038/0.982
ObjectTemplate.addTemplate e_Shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
rem -----------------------------------------------------
rem ** Objects
rem ------------------------------------------------------
ObjectTemplate.create SimpleObject ArisakaTrigger
ObjectTemplate.geometry ArisakaTrigger
ObjectTemplate.create SimpleObject ArisakaBolt
ObjectTemplate.geometry ArisakaBolt
ObjectTemplate.create SimpleObject ArisakaBayonet
ObjectTemplate.geometry ArisakaBayonet
ObjectTemplate.create SimpleObject ArisakaSimple
ObjectTemplate.geometry ArisakaSimple
ObjectTemplate.create AnimatedBundle ArisakaComplex
ObjectTemplate.geometry Arisaka
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.011/0.026
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.create LodObject ArisakaLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate ArisakaComplex
ObjectTemplate.addTemplate ArisakaSimple
rem -------------------------------------------------
ObjectTemplate.create SimpleObject ArisakaScope
ObjectTemplate.geometry ArisakaScope
ObjectTemplate.create SimpleObject T99SniperSimple
ObjectTemplate.geometry Arisaka
ObjectTemplate.create AnimatedBundle T99SniperComplex
ObjectTemplate.geometry Arisaka
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addTemplate ArisakaScope
ObjectTemplate.setPosition 0/0.09/0.1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.011/.026
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/0.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.create LodObject T99SniperLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate T99SniperComplex
ObjectTemplate.addTemplate T99SniperSimple
rem --------------------------------------------------
ObjectTemplate.create SimpleObject T2HEATSimple
ObjectTemplate.geometry Arisaka
ObjectTemplate.create SimpleObject ArisakaGrenadeLauncher
ObjectTemplate.geometry ArisakaGrenadeLauncher
ObjectTemplate.create AnimatedBundle T2HEATComplex
ObjectTemplate.geometry Arisaka
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.0113/0.0261
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/0.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.addTemplate ArisakaGrenadeLauncher
ObjectTemplate.setPosition 0/0.0417/0.761
ObjectTemplate.create LodObject T2HEATLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate T2HEATComplex
ObjectTemplate.addTemplate T2HEATSimple
ObjectTemplate.create SimpleObject T2HEATdummy
ObjectTemplate.geometry T2HEATdummy
rem -------------------------------------
ObjectTemplate.create SimpleObject ArisakaCarbineSimple
ObjectTemplate.geometry ArisakaCarbineSimple
ObjectTemplate.create AnimatedBundle ArisakaCarbineComplex
ObjectTemplate.geometry ArisakaCarbine
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.011/0.026
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.create LodObject ArisakaCarbineLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate ArisakaCarbineComplex
ObjectTemplate.addTemplate ArisakaCarbineSimple
rem ----------------------------------------------------------
rem Firearm: Arisaka with Bayonet
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms ArisakaBay
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 1
ObjectTemplate.projectileTemplate 7,7x58mmJProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1.6
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ArisakaAI
rem ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.setWeaponLink 3
ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair
rem ObjectTemplate.soldierZoomFov 0.7
rem ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
Rem *** Deviation Begin *****
ObjectTemplate.velocity 732
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.75/1.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Arisaka.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka
ObjectTemplate.addTemplate ArisakaBayLod
ObjectTemplate.setPosition 0/0/0.02
ObjectTemplate.addTemplate BayonetArisaka
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/0.882
ObjectTemplate.addTemplate e_Shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
rem -----------------------------------------------------
rem ** Objects ArisakaBay
rem ------------------------------------------------------
ObjectTemplate.create AnimatedBundle ArisakaBayComplex
ObjectTemplate.geometry Arisaka
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate Type30bayonet_m1
ObjectTemplate.setPosition 0/0.0288/0.8
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.011/0.026
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.create SimpleObject ArisakaBaySimple
ObjectTemplate.geometry ArisakaBaySimple
ObjectTemplate.create LodObject ArisakaBayLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate ArisakaBayComplex
ObjectTemplate.addTemplate ArisakaBaySimple
rem ----------------------------------------------------------
rem Firearm: Arisaka38
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Arisaka38
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate 6,5mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1.6
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ArisakaAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
Rem *** Deviation Begin *****
ObjectTemplate.velocity 765
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.5/0.75/0
rem ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.75/1.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Arisaka65.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka38
ObjectTemplate.addTemplate Arisaka38Lod
ObjectTemplate.setPosition 0/0/0.02
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/1.082
ObjectTemplate.addTemplate e_Shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
rem -----------------------------------------------------
rem ** Objects Arisaka38
rem ------------------------------------------------------
ObjectTemplate.create SimpleObject Arisaka38Simple
ObjectTemplate.geometry Arisaka38Simple
ObjectTemplate.create AnimatedBundle Arisaka38Complex
ObjectTemplate.geometry Arisaka38
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.011/0.026
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.create LodObject Arisaka38Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate Arisaka38Complex
ObjectTemplate.addTemplate Arisaka38Simple
rem ---------------------------------------------------------
rem Firearm: T97Sniper
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Arisaka38Sniper
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.zoomFov 0.1
ObjectTemplate.unZoomBetweenFireTime 3.0
ObjectTemplate.useScope 1
ObjectTemplate.projectileTemplate 6,5mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 1.6
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.GUIIndex 113
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setScopeIcon "Type97scope.tga"
ObjectTemplate.setSightIcon "scope_blank.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.setCrossHairType CHTCrossHair
objectTemplate.aiTemplate ArisakasniperAI
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.timeToNotAllowChange 0.25
Rem *** Deviation Begin *****
ObjectTemplate.velocity 765
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.4/0.65/0
rem ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.70/1.4/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Arisaka.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka38
ObjectTemplate.addTemplate T97SniperLod
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/1.082
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
ObjectTemplate.setRotation 0/0/0
rem -----------------------------------------------------
rem ** Objects T97Sniper
rem ------------------------------------------------------
rem ObjectTemplate.create SimpleObject ArisakaT97Scope
rem ObjectTemplate.geometry ArisakaScope
ObjectTemplate.create SimpleObject T97SniperSimple
ObjectTemplate.geometry Arisaka38Simple
ObjectTemplate.create AnimatedBundle T97SniperComplex
ObjectTemplate.geometry Arisaka38s
ObjectTemplate.hasDynamicShadow 1
rem ObjectTemplate.addTemplate ArisakaT97Scope
rem ObjectTemplate.setPosition 0/0.09/0.1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.011/.026
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/0.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.create LodObject T97SniperLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate T97SniperComplex
ObjectTemplate.addTemplate T97SniperSimple
rem ---------------------------------------------------------
rem Firearm: T2H.E.A.T.38
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Arisaka38Grenade
rem T2-HEAT
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 5
ObjectTemplate.projectileTemplate 40mmHEATProjectile
ObjectTemplate.projectilePosition 0/-0.0417/-1.0071
ObjectTemplate.visibleDummyProjectileTemplate T2HEATdummy
ObjectTemplate.addFireArmsPosition 0/0.0417/1.0071 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 6
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.ForceOnExplosion 2
objectTemplate.aiTemplate T2HEATAI
ObjectTemplate.AmmoType 2
ObjectTemplate.setHasMag 1
ObjectTemplate.autoReload 1
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_HEAT_64x32.tga"
ObjectTemplate.setCrossHairType CHTCrossHair
Rem *** Deviation Begin *****
ObjectTemplate.velocity 80
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/3.6/3.6/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/-0.6/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 1
ObjectTemplate.setFireDev 3.0 1.5 0.05
ObjectTemplate.setDevMod 1.0 0.8 0.6
ObjectTemplate.setMinDev 1.0
ObjectTemplate.setTurnDev 3.0 0.1 0.1 0.1
ObjectTemplate.setSpeedDev 4.0 0.3 0.25 0.2
ObjectTemplate.setMiscDev 3.5 3.5 0.1
Rem *** Deviation End *****
ObjectTemplate.loadSoundScript Sounds/ArisakaHEAT.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka38
ObjectTemplate.addTemplate T2HEAT38Lod
ObjectTemplate.addTemplate e_Muzz20mmWC
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/1.082
ObjectTemplate.setRotation 0/0/0
rem -----------------------------------------------------
rem ** Objects T2H.E.A.T.38
rem ------------------------------------------------------
ObjectTemplate.create SimpleObject T2HEAT38Simple
ObjectTemplate.geometry Arisaka38Simple
ObjectTemplate.create AnimatedBundle T2HEAT38Complex
ObjectTemplate.geometry Arisaka38
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.0113/0.0261
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/0.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.addTemplate ArisakaGrenadeLauncher
ObjectTemplate.setPosition 0/0.0417/0.9211
ObjectTemplate.create LodObject T2HEAT38Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate T2HEAT38Complex
ObjectTemplate.addTemplate T2HEAT38Simple
rem ----------------------------------------------------------
rem Firearm: Arisaka with Bayonet
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Arisaka38Bay
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 1
ObjectTemplate.projectileTemplate 6,5mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1.6
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ArisakaAI
rem ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.setWeaponLink 3
ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair
rem ObjectTemplate.soldierZoomFov 0.7
rem ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
Rem *** Deviation Begin *****
ObjectTemplate.velocity 765
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.5/0.75/0
rem ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.75/1.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Arisaka65.ssc
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain Arisaka38
ObjectTemplate.addTemplate Arisaka38BayLod
ObjectTemplate.setPosition 0/0/0.02
ObjectTemplate.addTemplate BayonetArisaka38
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/1.082
ObjectTemplate.addTemplate e_Shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
rem -----------------------------------------------------
rem ** Objects ArisakaBay
rem ------------------------------------------------------
ObjectTemplate.create AnimatedBundle Arisaka38BayComplex
ObjectTemplate.geometry Arisaka38
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate Type30bayonet_m1
ObjectTemplate.setPosition 0/0.0288/0.96
ObjectTemplate.addTemplate ArisakaTrigger
ObjectTemplate.setPosition 0/-0.011/0.026
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ArisakaBolt
ObjectTemplate.setPosition 0/.048/0.094
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.create SimpleObject Arisaka38BaySimple
ObjectTemplate.geometry Arisaka38BaySimple
ObjectTemplate.create LodObject Arisaka38BayLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate Arisaka38BayComplex
ObjectTemplate.addTemplate Arisaka38BaySimple