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Archives/bf1942/levels/KotaBharu.rfa
bf1942/levels/KotaBharu/standardMesh/Dai-hatsu_c_m1.rs
subshader "Dai-hatsu_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DaiHatsu_side1_H";
}
subshader "Dai-hatsu_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DaiHatsu_side2_H";
}
subshader "Dai-hatsu_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DaiHatsu_deck1_H";
}
subshader "Dai-hatsu_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DaiHatsu_cabin1_H";
}
subshader "Dai-hatsu_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DaiHatsu_hull1_H";
}
subshader "Dai-hatsu_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DaiHatsu_hull2_H";
}
subshader "Dai-hatsu_m1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
envmap true;
texture "texture/Dirtyglass_H";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DaiHatsu_side1_H";
}
subshader "Dai-hatsu_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DaiHatsu_side2_H";
}
subshader "Dai-hatsu_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DaiHatsu_deck1_H";
}
subshader "Dai-hatsu_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DaiHatsu_cabin1_H";
}
subshader "Dai-hatsu_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DaiHatsu_hull1_H";
}
subshader "Dai-hatsu_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DaiHatsu_hull2_H";
}
subshader "Dai-hatsu_m1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
envmap true;
texture "texture/Dirtyglass_H";
}