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Archives/bf1942/levels/KotaBharu.rfa
bf1942/levels/KotaBharu/standardMesh/Dai-hatsu_c_m1.rs
subshader "Dai-hatsu_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/DaiHatsu_side1_H";
}

subshader "Dai-hatsu_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/DaiHatsu_side2_H";
}

subshader "Dai-hatsu_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/DaiHatsu_deck1_H";
}

subshader "Dai-hatsu_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/DaiHatsu_cabin1_H";
}

subshader "Dai-hatsu_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/DaiHatsu_hull1_H";
}

subshader "Dai-hatsu_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/DaiHatsu_hull2_H";
}

subshader "Dai-hatsu_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   twosided true;
   envmap true;
   texture "texture/Dirtyglass_H";
}