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Archives/bf1942/levels/KotaBharu.rfa
bf1942/levels/KotaBharu/standardMesh/Jap_Scoutcap_m1.rs
subshader "Jap_ScoutHelm_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
alphaTestRef 0.7;
texture "texture/scoutcover02_o";
}
subshader "jpn_ryakubou2_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/tare";
}
subshader "jpnryakubou_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/ryakubou";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
alphaTestRef 0.7;
texture "texture/scoutcover02_o";
}
subshader "jpn_ryakubou2_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/tare";
}
subshader "jpnryakubou_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/ryakubou";
}