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Archives/bf1942/levels/KotaBharu.rfa
bf1942/levels/KotaBharu/standardMesh/NitouYusoukan.rs
subshader "Hatsuzuki_M1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Hats_Wall1_T";
}

subshader "Hatsuzuki_M1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Deck_border_T";
}

subshader "Hatsuzuki_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/hullalso_T";
}

subshader "Hatsuzuki_M1_Material14" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/hullalso_T";
}

subshader "Hatsuzuki_M1_Material15" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/SDeckS_L";
}

subshader "Hatsuzuki_M1_Material16" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/ShadeW_L";
}

subshader "Hatsuzuki_M1_Material17" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Holder_LCVP_s";
}

subshader "Hatsuzuki_M1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Hatsuzuki_base1_T";
}

subshader "Hatsuzuki_M1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Hats_base2_T";
}

subshader "Hatsuzuki_M1_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/fabric_T";
}

subshader "Hatsuzuki_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/DeckS_L";
}

subshader "Hatsuzuki_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/padlo2_T";
}

subshader "Hatsuzuki_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Hats_deck_T";
}

subshader "Hatsuzuki_M1_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Fle_radio_Z";
}

subshader "Hatsuzuki_M1_Material12" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/windows_T";
}

subshader "Hatsuzuki_M1_Material13" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Hatz_met_T";
}

subshader "Hatsuzuki_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/hull_perem_T";
}