This page is under construction
Archives/bf1942/levels/KotaBharu.rfa
bf1942/levels/KotaBharu/standardMesh/jap_Officer_beruto.rs
subshader "Material #57" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/gerEquip_J";
}

subshader "Material #57" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/gerEquip_J";
}

subshader "Material #0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   envmap true;
   texture "texture/katana";
}

subshader "Jap_hippack_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.117647 0.117647 0.117647;
   materialSpecularPower 12.5;
   texture "texture/jap_officer_bag";
}

subshader "Jap_hippack_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.0 0.0 0.0;
   materialSpecularPower 12.5;
   texture "texture/pistolbag_Z";
}