This page is under construction
Archives/bf1942/levels/ABF_Moon.rfa
bf1942/levels/ABF_Moon/objects/Stationary_Weapons/Browning/Objects.con
ObjectTemplate.create FireArms Browning
ObjectTemplate.setNetworkableInfo Vehicle_Browning_Info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry RiBro_Body_m1
ObjectTemplate.aiTemplate Browning
ObjectTemplate.projectileTemplate WillyBazookaProjectile
Rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/2/-0.50/0
ObjectTemplate.projectilePosition 0/-0.5/2
ObjectTemplate.magSize 10
ObjectTemplate.numOfMag 100
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 5
ObjectTemplate.recoilSpeed 50.0
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.autoReload 1
ObjectTemplate.addDevFire 0
ObjectTemplate.setFireCameraShakeAnimationState FireMachineGunShake
ObjectTemplate.timeToLive CRD_UNIFORM/0.8/1.2/0
Rem ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.12/0.08/-0.68 -30/80/90
Rem ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.12/-0.08/-0.68 30/-100/-90
rem *** Sound Browning ***
ObjectTemplate.loadSoundScript Sounds/Browning.ssc
Rem *** Deviation Begin *****
ObjectTemplate.velocity 70
ObjectTemplate.setFireDev 0 0 0
ObjectTemplate.setMinDev 0
ObjectTemplate.setMaxDev 0
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
objectTemplate.heatAddWhenFire 0.0
objectTemplate.coolDownPerSec 0.4
objectTemplate.timeDelayOnOverHeat 2
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.1/0.8
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_rocketFumeBack
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.setNetworkableInfo Vehicle_Browning_Info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry RiBro_Body_m1
ObjectTemplate.aiTemplate Browning
ObjectTemplate.projectileTemplate WillyBazookaProjectile
Rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/2/-0.50/0
ObjectTemplate.projectilePosition 0/-0.5/2
ObjectTemplate.magSize 10
ObjectTemplate.numOfMag 100
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 5
ObjectTemplate.recoilSpeed 50.0
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.autoReload 1
ObjectTemplate.addDevFire 0
ObjectTemplate.setFireCameraShakeAnimationState FireMachineGunShake
ObjectTemplate.timeToLive CRD_UNIFORM/0.8/1.2/0
Rem ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.12/0.08/-0.68 -30/80/90
Rem ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.12/-0.08/-0.68 30/-100/-90
rem *** Sound Browning ***
ObjectTemplate.loadSoundScript Sounds/Browning.ssc
Rem *** Deviation Begin *****
ObjectTemplate.velocity 70
ObjectTemplate.setFireDev 0 0 0
ObjectTemplate.setMinDev 0
ObjectTemplate.setMaxDev 0
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
objectTemplate.heatAddWhenFire 0.0
objectTemplate.coolDownPerSec 0.4
objectTemplate.timeDelayOnOverHeat 2
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.1/0.8
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_rocketFumeBack
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0