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Archives/bf1942/levels/ABF_Moon.rfa
bf1942/levels/ABF_Moon/objects/Vehicles/Air/WasserfallRocket/Weapons.con


rem *** WasserFallBarrel ***
ObjectTemplate.create FireArms WasserFallGuns
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.loadSoundScript Sounds/spitfirefire.ssc
rem -------------------------------------
ObjectTemplate.projectileTemplate WasserFallProjectile
ObjectTemplate.projectilePosition 5/0/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 400
ObjectTemplate.roundOfFire 40
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.AltFireOnce 1
ObjectTemplate.DelayToUse 1
ObjectTemplate.DestroyVehicleWhenNoAmmo 1
ObjectTemplate.AmmoType 10
ObjectTemplate.aiTemplate WasserFallAttack
rem -------------------------------------
ObjectTemplate.setFireDev 10.0 0 0
ObjectTemplate.setMinDev 15.0
rem -------------------------------------
ObjectTemplate.addFireArmsPosition 0/0.1/-0.1 0/0.5/-0.5
ObjectTemplate.addFireArmsPosition 0/-0.1/-0.1 0/-0.5/-0.5
ObjectTemplate.addFireArmsPosition 0/-0.1/0.1 0/-0.5/0.5
ObjectTemplate.addFireArmsPosition 0/0.1/0.1 0/0.5/0.5
ObjectTemplate.addFireArmsPosition 0/0.1/-0.1 0/0.5/-0.5
ObjectTemplate.addFireArmsPosition 0/-0.1/-0.1 0/-0.5/-0.5
ObjectTemplate.addFireArmsPosition 0/-0.1/0.1 0/-0.5/0.5
ObjectTemplate.addFireArmsPosition 0/0.1/0.1 0/0.5/0.5
ObjectTemplate.addFireArmsPosition 0/0.1/-0.1 0/0.5/-0.5
ObjectTemplate.addFireArmsPosition 0/-0.1/-0.1 0/-0.5/-0.5
ObjectTemplate.addFireArmsPosition 0/-0.1/0.1 0/-0.5/0.5
ObjectTemplate.addFireArmsPosition 0/0.1/0.1 0/0.5/0.5
ObjectTemplate.addFireArmsPosition 0/0.1/-0.1 0/0.5/-0.5
ObjectTemplate.addFireArmsPosition 0/-0.1/-0.1 0/-0.5/-0.5
ObjectTemplate.addFireArmsPosition 0/-0.1/0.1 0/-0.5/0.5
ObjectTemplate.addFireArmsPosition 0/0.1/0.1 0/0.5/0.5
ObjectTemplate.addFireArmsPosition 0/0.1/-0.1 0/0.5/-0.5
ObjectTemplate.addFireArmsPosition 0/-0.1/-0.1 0/-0.5/-0.5
ObjectTemplate.addFireArmsPosition 0/-0.1/0.1 0/-0.5/0.5
ObjectTemplate.addFireArmsPosition 0/0.1/0.1 0/0.5/0.5
ObjectTemplate.addFireArmsPosition 0/0.1/-0.1 0/0.5/-0.5
ObjectTemplate.addFireArmsPosition 0/-0.1/-0.1 0/-0.5/-0.5
ObjectTemplate.addFireArmsPosition 0/-0.1/0.1 0/-0.5/0.5
ObjectTemplate.addFireArmsPosition 0/0.1/0.1 0/0.5/0.5
ObjectTemplate.addFireArmsPosition 0/0/0 0/0/0
rem -------------------------------------

rem *** WasserFallProjectile ***
ObjectTemplate.create Projectile WasserFallProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.loadSoundScript ../../../Common/Sounds/Projectile.ssc
rem ObjectTemplate.geometry tracklight_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/1.5/0/0
ObjectTemplate.gravityModifier 0
ObjectTemplate.material 256
ObjectTemplate.material2 -1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.hasCollisionEffect 1