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Archives/bf1942/levels/ABF_Moon.rfa
bf1942/levels/ABF_Moon/standardMesh/Big_Bomb_M1.rs
subshader "Big_Bomb_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.337255 0.337255 0.337255;
   materialSpecularPower 12.5;
   texture "texture/Big_bomb_Z";
}