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Archives/bf1942/levels/ABF Repel/ABF_Repel.rfa
bf1942/levels/ABF_Repel/Objects/stormsound/Objects.con


rem *** stormsound ***


ObjectTemplate.create PlayerControlObject stormsound
ObjectTemplate.setNetworkableInfo stormsoundBodyInfo
rem -------------------------------------
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.drag 99
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 0
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 0
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 0
ObjectTemplate.hitpoints 1
ObjectTemplate.maxhitpoints 1
ObjectTemplate.aiTemplate AlliedFactory
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 1
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileCriticalDamage 2
ObjectTemplate.hpLostWhileUpSideDown 5
ObjectTemplate.hpLostWhileDamageFromWater 5
ObjectTemplate.timeToliveAfterDeath 300
rem -------------------------------------
ObjectTemplate.addArmorEffect 0 e_stormsound 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/-1/0
ObjectTemplate.damageFromWater 1
rem -------------------------------------
ObjectTemplate.addTemplate lodstormsound
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.GUIIndex 30
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
ObjectTemplate.setToolTipType TTArtillery
rem ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_sandstorm_32x32.tga"
ObjectTemplate.hasRestrictedExit 1


rem *** lodstormsound ***
ObjectTemplate.create LodObject lodstormsound
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate stormsoundComplex
ObjectTemplate.addTemplate stormsoundSimple
ObjectTemplate.addTemplate stormsoundWreck
rem -------------------------------------
ObjectTemplate.lodSelector stormsoundLodSelector

rem ----stormsoundcomplex----
ObjectTemplate.create Bundle stormsoundcomplex
ObjectTemplate.geometry none
ObjectTemplate.setHasCollisionPhysics 0


rem *** stormsoundSimple ***
ObjectTemplate.create SimpleObject stormsoundSimple
ObjectTemplate.geometry none
ObjectTemplate.hasDynamicShadow 1


rem *** stormsoundWreck ***
ObjectTemplate.create SimpleObject stormsoundWreck
ObjectTemplate.geometry none

rem *** stormsoundLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 stormsoundLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 300