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Archives/bf1942/levels/ABF Repel/ABF_Repel.rfa
bf1942/levels/ABF_Repel/Objects/stormsound/Weapons.con


rem *** PriestCannon ***
ObjectTemplate.create FireArms PriestCannon
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/PriestCannon.ssc
ObjectTemplate.geometry Priest_Cannon2_M1
ObjectTemplate.aiTemplate PriestMainGun
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzPriest
ObjectTemplate.setPosition 0/0/0.5
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate PriestProjectile
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.magSize 15
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 100
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 0.2
ObjectTemplate.roundOfFire 0.2
ObjectTemplate.fireingForce 0
ObjectTemplate.recoilSpeed 0
ObjectTemplate.recoilSize 0


rem *** PriestProjectile ***
ObjectTemplate.create Projectile PriestProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry projectile_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material 240
ObjectTemplate.material2 201
ObjectTemplate.radius 15
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.addTemplate e_PanzShootTrail