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archives/bf1942/levels/liberation_of_caen.rfa
bf1942/Levels/Liberation_of_Caen/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Liberation_of_Caen\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.60/0.61/0.58
renderer.fogstart 50
renderer.fogend 225
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.12
renderer.ambientColor .12/.12/.12
renderer.diffuseColor .4/.38/.35
renderer.specularColor .38/.4/.25
renderer.animatedMeshDiffuseFactor 0.42/0.40/0.35
renderer.animatedMeshAmbientColor 0.28
textureManager.alternativePath Texture/Canadian
textureManager.alternativePath bf1942/Levels/Liberation_of_Caen/Texture
shadow.shadowColor 0.5
Game.setViewDistance 225
Game.spawnPlayers 1
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
rem *** Active Combat Area ***
game.setActiveCombatArea 360 460 1229 1229
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 -1/-0.5
water.scrollDirection2 -1/0.5
water.specularColor 0.35/0.32/0.23
water.scrollLayer1 0.02
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.8/0.7/0.4
water.waterColorDepth 40
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.35/0.425/0.4
water.waterAlphaDepth 0.2
water.waterShallowAlpha 1
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 954.02/50.5805/575.735
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 973.18/47.8816/1088.8
rem *** special object for this level. /TBM ***
run objects/objects
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Liberation_of_Caen\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.60/0.61/0.58
renderer.fogstart 50
renderer.fogend 225
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.12
renderer.ambientColor .12/.12/.12
renderer.diffuseColor .4/.38/.35
renderer.specularColor .38/.4/.25
renderer.animatedMeshDiffuseFactor 0.42/0.40/0.35
renderer.animatedMeshAmbientColor 0.28
textureManager.alternativePath Texture/Canadian
textureManager.alternativePath bf1942/Levels/Liberation_of_Caen/Texture
shadow.shadowColor 0.5
Game.setViewDistance 225
Game.spawnPlayers 1
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
rem *** Active Combat Area ***
game.setActiveCombatArea 360 460 1229 1229
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 -1/-0.5
water.scrollDirection2 -1/0.5
water.specularColor 0.35/0.32/0.23
water.scrollLayer1 0.02
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.8/0.7/0.4
water.waterColorDepth 40
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.35/0.425/0.4
water.waterAlphaDepth 0.2
water.waterShallowAlpha 1
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 954.02/50.5805/575.735
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 973.18/47.8816/1088.8
rem *** special object for this level. /TBM ***
run objects/objects