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archives/bf1942/levels/Market_Garden.rfa
bf1942/levels/Market_Garden/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\market_garden\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.450980/0.458824/0.450980
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.120000
renderer.ambientColor 0.120000/0.120000/0.120000
renderer.diffuseColor 0.400000/0.380000/0.350000
renderer.specularColor 0.380000/0.400000/0.250000
renderer.animatedMeshDiffuseFactor 0.42/0.40/0.35
renderer.animatedMeshAmbientColor 0.28

rem *** textureManager.alternativePath Texture/sky/044
textureManager.alternativePath Texture/sky/044

shadow.shadowColor 0.600000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 300

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman_CHUTE
game.setKit 1 1 VC_Assault_CHUTE
game.setKit 1 2 VC_Scout_CHUTE
game.setKit 1 3 VC_AT_CHUTE
game.setKit 1 4 VC_Engineer_CHUTE

game.setTeamSkin 2 SpecialForces
game.setKit 2 0 SF_Rifleman_CHUTE
game.setKit 2 1 SF_Assault_CHUTE
game.setKit 2 2 SF_Scout_CHUTE
game.setKit 2 3 SF_AT_CHUTE
game.setKit 2 4 SF_Engineer_CHUTE

game.setActiveCombatArea 230 250 1760 1760

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water08
water.texLayer2 texture/water07
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.010000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.062500
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/0.282353/0.000000
water.deepColor 0.000000/0.200000/0.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1185.050537/73.390968/824.824341
game.setBeforeSpawnCameraPosition 2 1185.050537/73.390968/824.824341