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archives/bf1942/levels/GuadalCanal.rfa
bf1942/levels/GuadalCanal/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\GuadalCanal\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.150000/0.120000/0.140000
renderer.ambientColor 0.150000/0.150000/0.150000
renderer.diffuseColor 0.400000/0.400000/0.300000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.860000/0.900000/0.980000
renderer.animatedMeshAmbientColor 0.3
renderer.globalLodPercent 1

rem *** textureManager.alternativePath Texture

shadow.shadowColor 0.400000

Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 200
renderer.fogend 450

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman_CHUTE
game.setKit 1 1 VC_Assault_CHUTE
game.setKit 1 2 VC_Scout_CHUTE
game.setKit 1 3 VC_AT_CHUTE
game.setKit 1 4 VC_Engineer_CHUTE

game.setTeamSkin 2 SpecialForces
game.setKit 2 0 SF_Rifleman_CHUTE
game.setKit 2 1 SF_Assault_CHUTE
game.setKit 2 2 SF_Scout_CHUTE
game.setKit 2 3 SF_AT_CHUTE
game.setKit 2 4 SF_Engineer_CHUTE

game.setActiveCombatArea 768 768 2560 2560

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.900000/0.870000/0.770000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.650000/0.700000/0.750000
water.waterAlphaDepth 1.500000
water.deepColor 0.500000/0.500000/0.600000
water.waterShallowAlpha 0.200000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 2328.498535/129.282822/1279.854248
game.setBeforeSpawnCameraPosition 2 2505.904297/91.890175/2310.057861