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archives/bf1942/levels/Coral_Sea.rfa
bf1942/levels/Coral_Sea/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Coral_sea\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.188235/0.188235/0.188235
renderer.ambientColor 0.200000/0.200000/0.200000
renderer.diffuseColor 0.384314/0.368627/0.184314
renderer.specularColor 0.298039/0.298039/0.298039
renderer.animatedMeshDiffuseFactor 0.55
renderer.animatedMeshAmbient 0.15
renderer.vertexFogEnable 1
renderer.fogColorVec 0.749020/0.756863/0.784314

rem *** textureManager.alternativePath Texture

shadow.shadowColor 0.550000

Game.setViewDistance 550
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 500

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman_CHUTE
game.setKit 1 1 NVA_Assault_CHUTE
game.setKit 1 2 NVA_Scout_CHUTE
game.setKit 1 3 NVA_AT_CHUTE
game.setKit 1 4 NVA_Engineer_CHUTE

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman_CHUTE
game.setKit 2 1 US_Assault_CHUTE
game.setKit 2 2 US_Scout_CHUTE
game.setKit 2 3 US_AT_CHUTE
game.setKit 2 4 US_Engineer_CHUTE

game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/-1.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.730000/0.700000/0.660000
water.scrollLayer1 0.010000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.005000
water.specularStreakFactor 0.010000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/0.658824/0.658824
water.deepColor 0.000000/0.000000/0.501961
water.waterAlphaDepth 1.150000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1118.000000/43.000000/1121.000000
game.setBeforeSpawnCameraPosition 2 1118.000000/43.000000/1121.000000