This page is under construction
archives/bf1942/levels/Battleaxe.rfa
bf1942/levels/Battleaxe/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Battleaxe\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.513726/0.549020/0.674510
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.192157/0.176471/0.156863
renderer.ambientColor 0.137255/0.121569/0.109804
renderer.diffuseColor 0.513726/0.466667/0.384314
renderer.specularColor 0.294118/0.294118/0.294118
renderer.animatedMeshAmbientColor 0.25

rem *** textureManager.alternativePath Texture/Sky/003
textureManager.alternativePath Texture/Sky/003

shadow.shadowColor 0.500000

Game.setViewDistance 800
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 550

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman
game.setKit 1 1 VC_Assault
game.setKit 1 2 VC_Scout
game.setKit 1 3 VC_AT
game.setKit 1 4 VC_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman
game.setKit 2 1 US_Assault
game.setKit 2 2 US_Scout
game.setKit 2 3 US_AT
game.setKit 2 4 US_Engineer

game.setActiveCombatArea 970 520 870 870

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water08
water.texLayer2 texture/water07
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.010000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.062500
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/0.282353/0.000000
water.deepColor 0.000000/0.200000/0.000000
water.waterAlphaDepth 1.000000
water.waterShallowAlpha 1.000000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1329.544067/53.471897/788.255798
game.setBeforeSpawnCameraPosition 2 1329.544067/53.471897/788.255798