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archives/bf1942/levels/Bocage.rfa
bf1942/levels/Bocage/AI/Conditions.con
rem *******************************************************
rem Bocage - AI'09 by Lotte|EoD
rem *******************************************************

rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 100
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

rem ** bridgeRush **
aiStrategy.createConstantCondition maxOneBridgeCond Crisp EqualSmaller Friendly Bridge 1
aiStrategy.setConditionStrength Required

rem ** secureIsland **
aiStrategy.createConstantCondition noCentreCond Crisp Equal Friendly Centre 0
aiStrategy.setConditionStrength Required

rem ** double **
aiStrategy.createConstantCondition maxOneOwnCPCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

rem ** finalPush **
aiStrategy.createConstantCondition allCPCond Crisp EqualGreater Friendly ControlPoint 3
aiStrategy.setConditionStrength Required

rem ** breakOut **
aiStrategy.createConstantCondition noOwnCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition threeEnemyCPCond Crisp Equal Enemy ControlPoint 3
aiStrategy.setConditionStrength Required