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archives/bf1942/levels/Bocage.rfa
bf1942/levels/Bocage/AI/StrategicAreas.con
rem *******************************************************
rem Bocage - AI'10 by Lotte|EoD
rem *******************************************************

if v_arg1 == host

rem *** Create strategic areas ***
aiStrategicArea.create Vietcong_Base 584.2/1064.8 604.2/1084.8 30
aiStrategicArea.create US_Headquarter 1199/551 1214/566 30
aiStrategicArea.create VC_Outpost 750/926 760/936 100
aiStrategicArea.create US_Outpost 1004.8/796.4 1014.8/806.4 100
aiStrategicArea.create Sawmill 834.3/719.3 844.3/729.3 100

rem *** Build strategic areas ***

aiStrategicArea.setActive Vietcong_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour US_Headquarter
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive US_Headquarter
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive VC_Outpost
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour US_Outpost
aiStrategicArea.addNeighbour Sawmill
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive US_Outpost
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour US_Headquarter
aiStrategicArea.addNeighbour VC_Outpost
aiStrategicArea.addNeighbour Sawmill
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive Sawmill
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour VC_Outpost
aiStrategicArea.addNeighbour US_Outpost
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

endIf