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archives/bf1942/levels/El_Alamein.rfa
bf1942/levels/El_Alamein/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\El_Alamein\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.843137/0.843137/0.803922
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.192157/0.207843
renderer.ambientColor 0.172549/0.145098/0.113725
renderer.diffuseColor 0.549020/0.541176/0.341176
renderer.specularColor 0.317647/0.317647/0.317647
renderer.animatedMeshAmbientColor 0.3

rem *** textureManager.alternativePath Texture/sky/041
textureManager.alternativePath Texture/sky/041

shadow.shadowColor 0.550000

Game.setViewDistance 470
Game.spawnPlayers 1
renderer.fogstart 120
renderer.fogend 420

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman_CHUTE
game.setKit 1 1 NVA_Assault_CHUTE
game.setKit 1 2 NVA_Scout_CHUTE
game.setKit 1 3 NVA_AT_CHUTE
game.setKit 1 4 NVA_Engineer_CHUTE

game.setTeamSkin 2 SpecialForces
game.setKit 2 0 SF_Rifleman_CHUTE
game.setKit 2 1 SF_Assault_CHUTE
game.setKit 2 2 SF_Scout_CHUTE
game.setKit 2 3 SF_AT_CHUTE
game.setKit 2 4 SF_Engineer_CHUTE

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.750000/0.700000/0.650000
water.scrollLayer1 0.005000
water.scrollLayer2 0.005000
water.scrollNormalmap 0.005000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/1.000000/1.000000
water.waterAlphaDepth 1.500000
water.wateShallowAlpha 0.5
water.deepColor 0.000000/0.000000/0.501961

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1142.132080/54.562653/920.681458
game.setBeforeSpawnCameraPosition 2 1142.132080/54.562653/920.681458