This page is under construction
archives/bf1942/levels/El_Alamein.rfa
bf1942/levels/El_Alamein/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = bf1942\levels\Wake\Textures\env_Wake_02.dds
NegativeX = bf1942\levels\Wake\Textures\env_Wake_04.dds
PositiveY = bf1942\levels\Wake\Textures\env_Wake_05.dds
NegativeY = bf1942\levels\Wake\Textures\env_Wake_06.dds
PositiveZ = bf1942\levels\Wake\Textures\env_Wake_01.dds
NegativeZ = bf1942\levels\Wake\Textures\env_Wake_03.dds