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archives/bf1942/levels/The_Storm.rfa
bf1942/levels/The_Storm/AI/StrategicAreas.con
rem *******************************************************
rem The Storm - AI'11 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any
rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
rem *** Create strategic areas ***
aiStrategicArea.create US_Base 215.5/125.8 255.5/165.8 100 land
aiStrategicArea.create Check_Point 308.3/485.7 331.6/509 80 land
aiStrategicArea.create Temple_Ruins 511/761.7 561/811.7 100 land
aiStrategicArea.create Jungle_Temple 742.2/480 768.9/506.7 80 land
aiStrategicArea.create NVA_Base 786.6/169.5 819.9/202.8 100 land
rem *** Create landingzones ***
AILandingZone.createLandingZone lzUSBase1 328/75 366/128 LZXMin
AILandingZone.createLandingZone lzUSBase2 353/197 391/245 LZXMin
AILandingZone.createLandingZone lzNVABase1 702/120 740/175 LZXMax
AILandingZone.createLandingZone lzNVABase2 693/222 731/310 LZXMax
AILandingZone.createLandingZone lzTemples1 494/665 532/703 LZZMax
AILandingZone.createLandingZone lzTemples2 579/668 617/706 LZZMax
rem *** Build strategic areas ***
aiStrategicArea.setActive US_Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Check_Point
aiStrategicArea.addNeighbour Temple_Ruins
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour Jungle_Temple
rem Infantry 256/166
rem Tank 256/166
aiStrategicArea.setOrderPosition Boat 379/142
aiStrategicArea.setOrderPosition LandingCraft 379/142
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzUSBase1
AIStrategicArea.attachLandingZone lzUSBase2
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 2
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Check_Point
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Temple_Ruins
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour Jungle_Temple
rem Infantry 332/509
rem Tank 332/509
aiStrategicArea.setOrderPosition Boat 456/480
aiStrategicArea.setOrderPosition LandingCraft 456/480
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Temple_Ruins
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Jungle_Temple
aiStrategicArea.addNeighbour Check_Point
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour NVA_Base
rem Infantry 561/812
rem Tank 561/812
aiStrategicArea.setOrderPosition Boat 444/663
aiStrategicArea.setOrderPosition LandingCraft 444/663
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzTemples1
AIStrategicArea.attachLandingZone lzTemples2
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Jungle_Temple
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour Temple_Ruins
aiStrategicArea.addNeighbour Check_Point
aiStrategicArea.addNeighbour US_Base
rem Infantry 769/507
rem Tank 769/507
aiStrategicArea.setOrderPosition Boat 660/505
aiStrategicArea.setOrderPosition LandingCraft 660/505
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive NVA_Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Jungle_Temple
aiStrategicArea.addNeighbour Check_Point
aiStrategicArea.addNeighbour Temple_Ruins
aiStrategicArea.addNeighbour US_Base
rem Infantry 820/203
rem Tank 820/203
aiStrategicArea.setOrderPosition Boat 686/189
aiStrategicArea.setOrderPosition LandingCraft 686/189
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzNVABase1
AIStrategicArea.attachLandingZone lzNVABase2
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
endIf
rem The Storm - AI'11 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any
rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
rem *** Create strategic areas ***
aiStrategicArea.create US_Base 215.5/125.8 255.5/165.8 100 land
aiStrategicArea.create Check_Point 308.3/485.7 331.6/509 80 land
aiStrategicArea.create Temple_Ruins 511/761.7 561/811.7 100 land
aiStrategicArea.create Jungle_Temple 742.2/480 768.9/506.7 80 land
aiStrategicArea.create NVA_Base 786.6/169.5 819.9/202.8 100 land
rem *** Create landingzones ***
AILandingZone.createLandingZone lzUSBase1 328/75 366/128 LZXMin
AILandingZone.createLandingZone lzUSBase2 353/197 391/245 LZXMin
AILandingZone.createLandingZone lzNVABase1 702/120 740/175 LZXMax
AILandingZone.createLandingZone lzNVABase2 693/222 731/310 LZXMax
AILandingZone.createLandingZone lzTemples1 494/665 532/703 LZZMax
AILandingZone.createLandingZone lzTemples2 579/668 617/706 LZZMax
rem *** Build strategic areas ***
aiStrategicArea.setActive US_Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Check_Point
aiStrategicArea.addNeighbour Temple_Ruins
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour Jungle_Temple
rem Infantry 256/166
rem Tank 256/166
aiStrategicArea.setOrderPosition Boat 379/142
aiStrategicArea.setOrderPosition LandingCraft 379/142
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzUSBase1
AIStrategicArea.attachLandingZone lzUSBase2
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 2
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Check_Point
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Temple_Ruins
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour Jungle_Temple
rem Infantry 332/509
rem Tank 332/509
aiStrategicArea.setOrderPosition Boat 456/480
aiStrategicArea.setOrderPosition LandingCraft 456/480
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Temple_Ruins
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Jungle_Temple
aiStrategicArea.addNeighbour Check_Point
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour NVA_Base
rem Infantry 561/812
rem Tank 561/812
aiStrategicArea.setOrderPosition Boat 444/663
aiStrategicArea.setOrderPosition LandingCraft 444/663
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzTemples1
AIStrategicArea.attachLandingZone lzTemples2
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Jungle_Temple
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour Temple_Ruins
aiStrategicArea.addNeighbour Check_Point
aiStrategicArea.addNeighbour US_Base
rem Infantry 769/507
rem Tank 769/507
aiStrategicArea.setOrderPosition Boat 660/505
aiStrategicArea.setOrderPosition LandingCraft 660/505
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive NVA_Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Jungle_Temple
aiStrategicArea.addNeighbour Check_Point
aiStrategicArea.addNeighbour Temple_Ruins
aiStrategicArea.addNeighbour US_Base
rem Infantry 820/203
rem Tank 820/203
aiStrategicArea.setOrderPosition Boat 686/189
aiStrategicArea.setOrderPosition LandingCraft 686/189
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzNVABase1
AIStrategicArea.attachLandingZone lzNVABase2
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
endIf