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archives/bf1942/levels/The_Storm.rfa
bf1942/levels/The_Storm/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\The_Storm\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.141176/0.141176/0.141176
renderer.ambientColor 0.203922/0.184314/0.203922
renderer.diffuseColor 0.501961/0.486275/0.364706
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.803922/0.839216/0.921569
renderer.animatedMeshAmbientColor 0.15

rem *** textureManager.alternativePath Texture

shadow.shadowColor 0.550000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 120
renderer.fogend 400

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman
game.setKit 1 1 NVA_Assault
game.setKit 1 2 NVA_Scout
game.setKit 1 3 NVA_AT
game.setKit 1 4 NVA_Engineer

game.setTeamSkin 2 NavySeals
game.setKit 2 0 NavySeals_Rifleman
game.setKit 2 1 NavySeals_Assault
game.setKit 2 2 NavySeals_Scout
game.setKit 2 3 NavySeals_AT
game.setKit 2 4 NavySeals_Engineer

game.setActiveCombatArea 80 60 886 886

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water08
water.texLayer2 texture/water03
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.005000
water.scrollLayer2 0.005000
water.scrollNormalmap 0.005000
water.specularStreakFactor 0.001000
water.tileLayer1 0.250000
water.tileLayer2 0.250000
water.tileNormalmap 0.125000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.082353/0.913726/0.521569
water.deepColor 0.000000/0.000000/0.247059
water.waterAlphaDepth 2.000000
water.waterShallowAlpha 1.000000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 546.450928/142.484787/548.599304
game.setBeforeSpawnCameraPosition 2 546.450928/142.484787/548.599304