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archives/bf1942/levels/The_Storm.rfa
bf1942/levels/The_Storm/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = texture\sky_envmap\forest_hills\env_forest_hills_04.dds
NegativeX = texture\sky_envmap\forest_hills\env_forest_hills_02.dds
PositiveY = texture\sky_envmap\forest_hills\env_forest_hills_05.dds
NegativeY = texture\sky_envmap\forest_hills\env_forest_hills_06.dds
PositiveZ = texture\sky_envmap\forest_hills\env_forest_hills_03.dds
NegativeZ = texture\sky_envmap\forest_hills\env_forest_hills_01.dds