This page is under construction
archives/bf1942/levels/Kharkov.rfa
bf1942/levels/Kharkov/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Kharkov\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.020000/0.020000/0.030000
renderer.diffuseColor 0.250000/0.200000/0.150000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.3
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.533333/0.603922/0.658824
rem *** textureManager.alternativePath Texture/sky/047
textureManager.alternativePath Texture/sky/047
shadow.shadowColor 0.500000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogLinearStart 120
renderer.fogLinearEnd 200
renderer.fogstart 50
renderer.fogend 400
TreeRenderer.billboardlightscale 0.3
ObjectTemplate.create Flag blueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag redFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedsoFlag
game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman
game.setKit 1 1 NVA_Assault
game.setKit 1 2 NVA_Scout
game.setKit 1 3 NVA_AT
game.setKit 1 4 NVA_Engineer
game.setTeamSkin 2 AustralianForces
game.setKit 2 0 AUS_Rifleman
game.setKit 2 1 AUS_Assault
game.setKit 2 2 AUS_Scout
game.setKit 2 3 AUS_AT
game.setKit 2 4 AUS_Engineer
game.setActiveCombatArea 110 80 780 780
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 0.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 -1.000000/1.000000
water.specularColor 0.500000/0.450000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.600000/0.500000/0.400000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 397.228271/129.509384/268.413513
game.setBeforeSpawnCameraPosition 2 397.228271/129.509384/268.413513
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Kharkov\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.020000/0.020000/0.030000
renderer.diffuseColor 0.250000/0.200000/0.150000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.3
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.533333/0.603922/0.658824
rem *** textureManager.alternativePath Texture/sky/047
textureManager.alternativePath Texture/sky/047
shadow.shadowColor 0.500000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogLinearStart 120
renderer.fogLinearEnd 200
renderer.fogstart 50
renderer.fogend 400
TreeRenderer.billboardlightscale 0.3
ObjectTemplate.create Flag blueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag redFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedsoFlag
game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman
game.setKit 1 1 NVA_Assault
game.setKit 1 2 NVA_Scout
game.setKit 1 3 NVA_AT
game.setKit 1 4 NVA_Engineer
game.setTeamSkin 2 AustralianForces
game.setKit 2 0 AUS_Rifleman
game.setKit 2 1 AUS_Assault
game.setKit 2 2 AUS_Scout
game.setKit 2 3 AUS_AT
game.setKit 2 4 AUS_Engineer
game.setActiveCombatArea 110 80 780 780
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 0.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 -1.000000/1.000000
water.specularColor 0.500000/0.450000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.600000/0.500000/0.400000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 397.228271/129.509384/268.413513
game.setBeforeSpawnCameraPosition 2 397.228271/129.509384/268.413513