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archives/bf1942/levels/Iwo_Jima.rfa
bf1942/levels/Iwo_Jima/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Iwo_Jima\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.149020/0.149020/0.149020
renderer.globalLodPercent 1
renderer.ambientColor 0.066667/0.039216/0.066667
renderer.diffuseColor 0.400000/0.376471/0.247059
renderer.specularColor 0.200000/0.200000/0.200000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.713726/0.831373/0.831373
renderer.animatedMeshAmbientColor 0.3

rem *** textureManager.alternativePath Texture/sky/006
textureManager.alternativePath Texture/sky/006

shadow.shadowColor 0.600000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 400

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman
game.setKit 1 1 NVA_Assault
game.setKit 1 2 NVA_Scout
game.setKit 1 3 NVA_AT
game.setKit 1 4 NVA_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman
game.setKit 2 1 US_Assault
game.setKit 2 2 US_Scout
game.setKit 2 3 US_AT
game.setKit 2 4 US_Engineer

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/-1.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.730000/0.700000/0.660000
water.scrollLayer1 0.010000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.010000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/0.400000/0.400000
water.deepColor 0.000000/0.000000/0.247059
water.waterAlphaDepth 1.200000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 970.768311/56.775703/528.844421
game.setBeforeSpawnCameraPosition 2 970.768311/56.775703/528.844421