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archives/bf1942/levels/Berlin.rfa
bf1942/levels/Berlin/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Berlin\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.211765/0.211765/0.211765
renderer.ambientColor 0.184314/0.176471/0.184314
renderer.diffuseColor 0.458824/0.384314/0.266667
renderer.specularColor 0.321569/0.321569/0.321569
renderer.vertexFogEnable 1
renderer.fogColorVec 0.839216/0.847059/0.803922
renderer.animatedMeshAmbientColor 0.15

rem *** textureManager.alternativePath Texture/sky/041
textureManager.alternativePath Texture/sky/041

shadow.shadowColor 0.550000

Game.setViewDistance 300
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 150

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman
game.setKit 1 1 NVA_Assault
game.setKit 1 2 NVA_Scout
game.setKit 1 3 NVA_AT
game.setKit 1 4 NVA_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman
game.setKit 2 1 US_Assault
game.setKit 2 2 US_Scout
game.setKit 2 3 US_AT
game.setKit 2 4 US_Engineer

game.setActiveCombatArea 1536 1536 512 512

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1840.655396/41.068073/1929.899658
game.setBeforeSpawnCameraPosition 2 1840.655396/41.068073/1929.899658