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archives/bf1942/levels/Kursk.rfa
bf1942/levels/Kursk/AI/StrategicAreas.con
rem *******************************************************
rem Kursk - AI'10 by Lotte|EoD
rem *******************************************************

if v_arg1 == host

rem *** Create strategic areas ***
aiStrategicArea.create Vietcong_Base 403.2/221.6 423.2/241.6 50
aiStrategicArea.create US_Base 539.9/831.8 559.9/851.8 50
aiStrategicArea.create Lumbermill 619.7/536 639.7/556 50
aiStrategicArea.create Work_Camp 498.8/572.2 508.8/582.2 50

rem *** Build strategic areas ***

aiStrategicArea.setActive Vietcong_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive US_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive Lumbermill
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Work_Camp
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive Work_Camp
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Vietcong_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Lumbermill
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

endIf