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archives/bf1942/levels/Kursk.rfa
bf1942/levels/Kursk/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
run Ctf/ObjectSpawns
run Ctf/ControlPoints
run Vegetation
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create USbase
Object.absolutePosition 559.87/76.39/851.85
Object.rotation 0/0/0
object.create JPbase
Object.absolutePosition 423.20/77.23/241.55
Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 559.87/76.39/851.85
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 423.20/77.23/241.55
Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
run Ctf/ObjectSpawns
run Ctf/ControlPoints
run Vegetation
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create USbase
Object.absolutePosition 559.87/76.39/851.85
Object.rotation 0/0/0
object.create JPbase
Object.absolutePosition 423.20/77.23/241.55
Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 559.87/76.39/851.85
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 423.20/77.23/241.55
Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf