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archives/bf1942/levels/Kursk.rfa
bf1942/levels/Kursk/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Kursk\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.109804/0.109804/0.109804
renderer.ambientColor 0.039216/0.019608/0.027451
renderer.diffuseColor 0.266667/0.231373/0.129412
renderer.specularColor 0.176471/0.176471/0.176471
renderer.animatedMeshAmbientColor 0.2
renderer.vertexFogEnable 1
renderer.fogColorVec 0.000000/0.000000/0.058824
renderer.globalLodPercent 1
rem *** textureManager.alternativePath Texture/sky/046
rem *** textureManager.alternativePath Texture/nightops
textureManager.alternativePath Texture/sky/046
textureManager.alternativePath Texture/nightops
shadow.shadowColor 0.500000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart -30
renderer.fogend 270
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman_Night
game.setKit 1 1 VC_Assault_Night
game.setKit 1 2 VC_Scout_Night
game.setKit 1 3 VC_AT
game.setKit 1 4 VC_Engineer_Night
game.setTeamSkin 2 SpecialForces
game.setKit 2 0 SF_Rifleman_Night
game.setKit 2 1 SF_Assault_Night
game.setKit 2 2 SF_Scout_Night
game.setKit 2 3 SF_AT
game.setKit 2 4 SF_Engineer_Night
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water03
water.texLayer2 texture/water04
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.600000/0.430000/0.200000
water.scrollLayer1 0.010000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 1.000000
water.tileLayer2 1.000000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.780000/0.700000/0.600000
water.waterShallowAlpha 0.800000
water.waterAlphaDepth 0.500000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 524.710205/98.343117/528.079285
game.setBeforeSpawnCameraPosition 2 593.260864/112.516083/457.879303
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Kursk\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.109804/0.109804/0.109804
renderer.ambientColor 0.039216/0.019608/0.027451
renderer.diffuseColor 0.266667/0.231373/0.129412
renderer.specularColor 0.176471/0.176471/0.176471
renderer.animatedMeshAmbientColor 0.2
renderer.vertexFogEnable 1
renderer.fogColorVec 0.000000/0.000000/0.058824
renderer.globalLodPercent 1
rem *** textureManager.alternativePath Texture/sky/046
rem *** textureManager.alternativePath Texture/nightops
textureManager.alternativePath Texture/sky/046
textureManager.alternativePath Texture/nightops
shadow.shadowColor 0.500000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart -30
renderer.fogend 270
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman_Night
game.setKit 1 1 VC_Assault_Night
game.setKit 1 2 VC_Scout_Night
game.setKit 1 3 VC_AT
game.setKit 1 4 VC_Engineer_Night
game.setTeamSkin 2 SpecialForces
game.setKit 2 0 SF_Rifleman_Night
game.setKit 2 1 SF_Assault_Night
game.setKit 2 2 SF_Scout_Night
game.setKit 2 3 SF_AT
game.setKit 2 4 SF_Engineer_Night
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water03
water.texLayer2 texture/water04
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.600000/0.430000/0.200000
water.scrollLayer1 0.010000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 1.000000
water.tileLayer2 1.000000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.780000/0.700000/0.600000
water.waterShallowAlpha 0.800000
water.waterAlphaDepth 0.500000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 524.710205/98.343117/528.079285
game.setBeforeSpawnCameraPosition 2 593.260864/112.516083/457.879303