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archives/bf1942/levels/Gazala.rfa
bf1942/levels/Gazala/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Gazala\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.150000/0.150000/0.150000
renderer.globalLodPercent 1
renderer.ambientColor 0.180000/0.150000/0.130000
renderer.diffuseColor 0.400000/0.350000/0.250000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.149020/0.247059/0.286275
renderer.animatedMeshAmbientColor 0.3

rem *** textureManager.alternativePath Texture/sky/039
textureManager.alternativePath Texture/sky/039

shadow.shadowColor 0.400000

Game.setViewDistance 600
Game.spawnPlayers 1
renderer.fogstart 200
renderer.fogend 500

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman_CHUTE
game.setKit 1 1 NVA_Assault_CHUTE
game.setKit 1 2 NVA_Scout_CHUTE
game.setKit 1 3 NVA_AT_CHUTE
game.setKit 1 4 NVA_Engineer_CHUTE

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman_CHUTE
game.setKit 2 1 US_Assault_CHUTE
game.setKit 2 2 US_Scout_CHUTE
game.setKit 2 3 US_AT_CHUTE
game.setKit 2 4 US_Engineer_CHUTE

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1439.975342/74.860497/513.702026
game.setBeforeSpawnCameraPosition 2 1439.975342/74.860497/513.702026