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archives/bf1942/levels/Wake.rfa
bf1942/levels/Wake/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Wake\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.140000/0.120000/0.130000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.400000/0.380000/0.360000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.384314/0.474510/0.749020
renderer.animatedMeshDiffuseFactor 0.8
renderer.animatedMeshAmbientColor 0.25

rem *** textureManager.alternativePath Texture/sky/028
textureManager.alternativePath Texture/sky/028

shadow.shadowColor 0.600000

Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 500

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman
game.setKit 1 1 VC_Assault
game.setKit 1 2 VC_Scout
game.setKit 1 3 VC_AT
game.setKit 1 4 VC_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman
game.setKit 2 1 US_Assault
game.setKit 2 2 US_Scout
game.setKit 2 3 US_AT
game.setKit 2 4 US_Engineer

game.setActiveCombatArea 170 360 1500 1500

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/wadif1
water.texLayer2 texture/wadif2
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.040000
water.scrollLayer2 0.040000
water.scrollNormalmap 0.040000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.776471/1.000000/1.000000
water.deepColor 0.000000/0.000000/0.250980
water.waterAlphaDepth 3.000000
water.waterShallowAlpha 1.500000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1468.862305/122.081551/543.854187
game.setBeforeSpawnCameraPosition 2 1468.862305/122.081551/543.854187