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archives/bf1942/levels/Midway.rfa
bf1942/levels/Midway/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Midway\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.137255/0.117647/0.109804
renderer.ambientColor 0.188235/0.168627/0.200000
renderer.diffuseColor 0.498039/0.478431/0.400000
renderer.specularColor 0.298039/0.298039/0.298039
renderer.animatedMeshAmbientColor 0.3
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.533333/0.603922/0.658824
rem *** textureManager.alternativePath Texture/sky/047
textureManager.alternativePath Texture/sky/047
shadow.shadowColor 0.600000
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 500
ObjectTemplate.create Flag blueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag redFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman_CHUTE
game.setKit 1 1 VC_Assault_CHUTE
game.setKit 1 2 VC_Scout_CHUTE
game.setKit 1 3 VC_Medic_CHUTE
game.setKit 1 4 VC_Engineer_CHUTE
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman_CHUTE
game.setKit 2 1 US_Assault_CHUTE
game.setKit 2 2 US_Scout_CHUTE
game.setKit 2 3 US_MedicM79_CHUTE
game.setKit 2 4 US_EngineerM16_CHUTE
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
rem game.setActiveCombatArea 0 0 4096 4096
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/wadif1
water.texLayer2 texture/wadif2
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.030000
water.scrollLayer2 0.040000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.223529/0.984314/0.811765
water.deepColor 0.000000/0.000000/0.250980
water.waterAlphaDepth 3.000000
water.waterShallowAlpha 1.500000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 2098.568848/43.738422/1868.994263
game.setBeforeSpawnCameraPosition 2 2522.194336/42.308281/1137.465210
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Midway\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.137255/0.117647/0.109804
renderer.ambientColor 0.188235/0.168627/0.200000
renderer.diffuseColor 0.498039/0.478431/0.400000
renderer.specularColor 0.298039/0.298039/0.298039
renderer.animatedMeshAmbientColor 0.3
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.533333/0.603922/0.658824
rem *** textureManager.alternativePath Texture/sky/047
textureManager.alternativePath Texture/sky/047
shadow.shadowColor 0.600000
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 500
ObjectTemplate.create Flag blueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag redFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman_CHUTE
game.setKit 1 1 VC_Assault_CHUTE
game.setKit 1 2 VC_Scout_CHUTE
game.setKit 1 3 VC_Medic_CHUTE
game.setKit 1 4 VC_Engineer_CHUTE
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman_CHUTE
game.setKit 2 1 US_Assault_CHUTE
game.setKit 2 2 US_Scout_CHUTE
game.setKit 2 3 US_MedicM79_CHUTE
game.setKit 2 4 US_EngineerM16_CHUTE
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
rem game.setActiveCombatArea 0 0 4096 4096
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/wadif1
water.texLayer2 texture/wadif2
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.030000
water.scrollLayer2 0.040000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.223529/0.984314/0.811765
water.deepColor 0.000000/0.000000/0.250980
water.waterAlphaDepth 3.000000
water.waterShallowAlpha 1.500000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 2098.568848/43.738422/1868.994263
game.setBeforeSpawnCameraPosition 2 2522.194336/42.308281/1137.465210