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archives/bf1942/levels/Tobruk.rfa
bf1942/levels/Tobruk/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\tobruk\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.537255/0.603922/0.654902
renderer.fogLinearStart 150
renderer.fogLinearEnd 300
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.globalLodPercent 1
renderer.setViewdistance 700
renderer.ambientColor 0.109804/0.094118/0.074510
renderer.diffuseColor 0.549020/0.513726/0.376471
renderer.specularColor 0.294118/0.294118/0.294118
renderer.animatedMeshAmbientColor 0.3

rem *** textureManager.alternativePath Texture/sky/047
textureManager.alternativePath Texture/sky/047

shadow.shadowColor 0.550000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 350

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman
game.setKit 1 1 NVA_Assault
game.setKit 1 2 NVA_Scout
game.setKit 1 3 NVA_AT
game.setKit 1 4 NVA_Engineer

game.setTeamSkin 2 ARVNForces
game.setKit 2 0 ARVN_Rifleman
game.setKit 2 1 ARVN_Assault
game.setKit 2 2 ARVN_Scout
game.setKit 2 3 ARVN_AT
game.setKit 2 4 ARVN_Engineer

game.setActiveCombatArea 1590 330 1300 1300

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water03
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.850000/0.830000/0.880000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.250000
water.tileLayer2 0.125000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.874510/0.874510/1.000000
water.deepColor 0.000000/0.000000/0.250980
water.waterShallowAlpha 1.000000
water.waterAlphaDepth 2.000000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 2332.653809/80.969414/686.992676
game.setBeforeSpawnCameraPosition 2 2332.653809/80.969414/686.992676