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archives/bf1942/levels/Battle_of_Britain.rfa
bf1942/levels/Battle_of_Britain/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_Britain\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.078431/0.078431/0.078431
renderer.ambientColor 0.109804/0.109804/0.109804
renderer.diffuseColor 0.498039/0.517647/0.447059
renderer.specularColor 0.400000/0.419608/0.266667
renderer.vertexFogEnable 1
renderer.fogColorVec 0.592157/0.866667/0.956863
renderer.animatedMeshDiffuseFactor 0.42/0.48/0.38
renderer.animatedMeshAmbientColor 0.25/0.25/0.25
TreeRenderer.billboardlightscale 0.3

rem *** textureManager.alternativePath Texture/sky/001
textureManager.alternativePath Texture/sky/001

shadow.shadowColor 0.550000

Game.setViewDistance 600
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 550

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman_CHUTE
game.setKit 1 1 NVA_Assault_CHUTE
game.setKit 1 2 NVA_Scout_CHUTE
game.setKit 1 3 NVA_AT_CHUTE
game.setKit 1 4 NVA_Engineer_CHUTE

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman_CHUTE
game.setKit 2 1 US_Assault_CHUTE
game.setKit 2 2 US_Scout_CHUTE
game.setKit 2 3 US_AT_CHUTE
game.setKit 2 4 US_Engineer_CHUTE

game.setActiveCombatArea 100 0 1900 1900

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water03
water.texLayer2 texture/water05
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.670000/0.620000/0.570000
water.scrollLayer1 0.010000
water.scrollLayer2 0.005000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.010000
water.tileLayer1 0.500000
water.tileLayer2 0.250000
water.tileNormalmap 0.250000
water.lightDirection 0.560097/0.550694/-0.618893
water.color 0.811765/0.913726/0.874510
water.waterColorDepth 20
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.513726/0.427451/0.992157
water.waterAlphaDepth 1.600000
water.waterShallowAlpha 0.800000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1257/115/1293
game.setBeforeSpawnCameraPosition 2 1257/115/1293