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archives/bf1942/levels/Stalingrad.rfa
bf1942/levels/Stalingrad/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Stalingrad\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.678431/0.627451/0.619608
renderer.fogLinearStart 50
renderer.fogLinearEnd 90
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.150000/0.150000/0.150000
renderer.ambientColor 0.150000/0.130000/0.150000
renderer.diffuseColor 0.300000/0.300000/0.250000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.2

rem *** textureManager.alternativePath Texture

shadow.shadowColor 0.550000

game.defaultstartpos 394.68/91.74/257.54

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 200

ObjectTemplate.create Flag blueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag redFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedsoFlag

game.setTeamSkin 1 CivilVC_Soldier
game.setKit 1 0 CivilVC_Rifleman
game.setKit 1 1 CivilVC_Assault
game.setKit 1 2 CivilVC_Scout
game.setKit 1 3 CivilVC_AT
game.setKit 1 4 CivilVC_Engineer

game.setTeamSkin 2 AustralianForces
game.setKit 2 0 AUS_Rifleman
game.setKit 2 1 AUS_Assault
game.setKit 2 2 AUS_Scout
game.setKit 2 3 AUS_AT
game.setKit 2 4 AUS_Engineer

game.setActiveCombatArea 320 52 416 416

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 -1.000000/-1.000000
water.scrollDirection2 0.000000/-1.000000
water.specularColor 0.700000/0.650000/0.550000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 1.000000
water.tileLayer2 1.000000
water.tileNormalmap 2.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/0.800000/0.700000
water.deepColor 0.650000/0.600000/0.650000
water.waterShallowAlpha 1.000000
water.waterAlphaDepth 0.500000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 457.127991/41.939999/220.759995
game.setBeforeSpawnCameraPosition 2 457.127991/41.939999/220.759995