This page is under construction
archives/bf1942/levels/Battle_of_the_Bulge.rfa
bf1942/levels/Battle_of_the_Bulge/AI/Conditions.con
rem *******************************************************
rem Battle of the Bulge - AI'09 by Lotte|EoD
rem *******************************************************

rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

rem ** west **
aiStrategy.createConstantCondition westCond Crisp EqualGreater Enemy Remote 1
aiStrategy.setConditionStrength Required

rem ** east **
aiStrategy.createConstantCondition eastCond Crisp EqualGreater Enemy Route 1
aiStrategy.setConditionStrength Required

rem ** bridge **
aiStrategy.createConstantCondition bridgeCond Crisp EqualGreater Enemy Bridge 1
aiStrategy.setConditionStrength Required

rem ** doubleFlank **
aiStrategy.createConstantCondition doubleFrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required

rem ** finalPush **
aiStrategy.createConstantCondition singleFrontCond Crisp Equal Enemy Front 1
aiStrategy.setConditionStrength Required

rem ** front3 **
aiStrategy.createConstantCondition front3Cond Crisp EqualGreater Friendly Front 3
aiStrategy.setConditionStrength Required

rem ** retake **
aiStrategy.createConstantCondition retakeCond Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Advisory

rem ** breakOut **
aiStrategy.createConstantCondition oneCPLeftCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength AdvisoryPositive

aiStrategy.createConstantCondition noCPLeftCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength AdvisoryPositive