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archives/bf1942/levels/Battle_of_the_Bulge.rfa
bf1942/levels/Battle_of_the_Bulge/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_the_Bulge\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.505882/0.572549/0.592157
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.098039/0.098039/0.098039
renderer.ambientColor 0.149020/0.149020/0.176471
renderer.diffuseColor 0.392157/0.376471/0.301961
renderer.specularColor 0.298039/0.298039/0.298039
renderer.animatedMeshAmbientColor 0.25

shadow.shadowColor 0.400000

rem *** textureManager.alternativePath Texture/sky/033
textureManager.alternativePath Texture/sky/033

Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 400

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman
game.setKit 1 1 VC_Assault
game.setKit 1 2 VC_Scout
game.setKit 1 3 VC_AT
game.setKit 1 4 VC_Engineer

game.setTeamSkin 2 SpecialForces
game.setKit 2 0 SF_Rifleman
game.setKit 2 1 SF_Assault
game.setKit 2 2 SF_Scout
game.setKit 2 3 SF_AT
game.setKit 2 4 SF_Engineer

game.setActiveCombatArea 110 60 1100 1100

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.700000/0.700000/0.700000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.650000/0.600000/0.570000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000
water.deepColor 0.300000/0.300000/0.300000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 771.601685/83.292603/957.219910
game.setBeforeSpawnCameraPosition 2 659.453613/97.345757/140.209549