This page is under construction
archives/bf1942/levels/Liberation_of_Caen.rfa
bf1942/levels/Liberation_of_Caen/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Liberation_of_Caen\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.600000/0.610000/0.580000
renderer.fogstart 50
renderer.fogend 225
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.120000
renderer.ambientColor 0.120000/0.120000/0.120000
renderer.diffuseColor 0.400000/0.380000/0.350000
renderer.specularColor 0.380000/0.400000/0.250000
renderer.animatedMeshDiffuseFactor 0.42/0.40/0.35
renderer.animatedMeshAmbientColor 0.28
rem *** textureManager.alternativePath Texture/sky/044
textureManager.alternativePath Texture/sky/044
shadow.shadowColor 0.500000
Game.setViewDistance 300
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 225
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedsoFlag
game.setTeamSkin 1 CivilVC_Soldier
game.setKit 1 0 CivilVC_Rifleman
game.setKit 1 1 CivilVC_Assault
game.setKit 1 2 CivilVC_Scout
game.setKit 1 3 CivilVC_AT
game.setKit 1 4 CivilVC_Engineer
game.setTeamSkin 2 AustralianForces
game.setKit 2 0 AUS_Rifleman
game.setKit 2 1 AUS_Assault
game.setKit 2 2 AUS_Scout
game.setKit 2 3 AUS_AT
game.setKit 2 4 AUS_Engineer
game.setActiveCombatArea 390 490 1170 1170
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 -1.000000/-0.500000
water.scrollDirection2 -1.000000/0.500000
water.specularColor 0.350000/0.320000/0.230000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.800000/0.700000/0.400000
water.waterColorDepth 40
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.350000/0.425000/0.400000
water.waterAlphaDepth 0.200000
water.waterShallowAlpha 1.000000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 954.020020/50.580502/575.734985
game.setBeforeSpawnCameraPosition 2 973.179993/47.881599/1088.800049
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Liberation_of_Caen\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.600000/0.610000/0.580000
renderer.fogstart 50
renderer.fogend 225
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.120000
renderer.ambientColor 0.120000/0.120000/0.120000
renderer.diffuseColor 0.400000/0.380000/0.350000
renderer.specularColor 0.380000/0.400000/0.250000
renderer.animatedMeshDiffuseFactor 0.42/0.40/0.35
renderer.animatedMeshAmbientColor 0.28
rem *** textureManager.alternativePath Texture/sky/044
textureManager.alternativePath Texture/sky/044
shadow.shadowColor 0.500000
Game.setViewDistance 300
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 225
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedsoFlag
game.setTeamSkin 1 CivilVC_Soldier
game.setKit 1 0 CivilVC_Rifleman
game.setKit 1 1 CivilVC_Assault
game.setKit 1 2 CivilVC_Scout
game.setKit 1 3 CivilVC_AT
game.setKit 1 4 CivilVC_Engineer
game.setTeamSkin 2 AustralianForces
game.setKit 2 0 AUS_Rifleman
game.setKit 2 1 AUS_Assault
game.setKit 2 2 AUS_Scout
game.setKit 2 3 AUS_AT
game.setKit 2 4 AUS_Engineer
game.setActiveCombatArea 390 490 1170 1170
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 -1.000000/-0.500000
water.scrollDirection2 -1.000000/0.500000
water.specularColor 0.350000/0.320000/0.230000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.800000/0.700000/0.400000
water.waterColorDepth 40
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.350000/0.425000/0.400000
water.waterAlphaDepth 0.200000
water.waterShallowAlpha 1.000000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 954.020020/50.580502/575.734985
game.setBeforeSpawnCameraPosition 2 973.179993/47.881599/1088.800049