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Archives/bf1942/Levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/urb_aptblock9_m1.rs
subshader "urb_aptblock9_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/city_apt-roof3";
}
subshader "urb_aptblock9_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/city_apt-wall-windows3";
}
subshader "urb_aptblock9_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/city_apt-wall-empty3";
}
subshader "urb_aptblock9_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/city_apt-wall-trim3";
}
subshader "urb_aptblock9_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/city_apt-rim-sidewalk1";
}
subshader "urb_aptblock9_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   transparent true;
   depthWrite true;
   alphaTestRef 0.4;
   texture "bf1942/levels/DC_Urban_Siege/texture/city_apt-door-misc1";
}