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Archives/bf1942/levels/GC_Taskforce.rfa
bf1942/levels/GC_Taskforce/textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = GCX\levels\GC_Taskforce\Textures\env_GC_Taskforce_04.dds NegativeX = GCX\levels\GC_Taskforce\Textures\env_GC_Taskforce_02.dds PositiveY = GCX\levels\GC_Taskforce\Textures\env_GC_Taskforce_05.dds NegativeY = GCX\levels\GC_Taskforce\Textures\env_GC_Taskforce_06.dds PositiveZ = GCX\levels\GC_Taskforce\Textures\env_GC_Taskforce_03.dds NegativeZ = GCX\levels\GC_Taskforce\Textures\env_GC_Taskforce_01.dds