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Archives/bf1942/levels/GC_Taskforce.rfa
bf1942/levels/GC_Taskforce/textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = GCX\levels\GC_Taskforce\Textures\env_GC_Taskforce_04.dds
NegativeX = GCX\levels\GC_Taskforce\Textures\env_GC_Taskforce_02.dds
PositiveY = GCX\levels\GC_Taskforce\Textures\env_GC_Taskforce_05.dds
NegativeY = GCX\levels\GC_Taskforce\Textures\env_GC_Taskforce_06.dds
PositiveZ = GCX\levels\GC_Taskforce\Textures\env_GC_Taskforce_03.dds
NegativeZ = GCX\levels\GC_Taskforce\Textures\env_GC_Taskforce_01.dds