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Archives/bf1942/levels/GC_Tanaab.rfa
bf1942/levels/GC_Tanaab/AIPathFinding.con
if v_arg1 == host
rem *** Pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1
rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***
rem *** Set number of AStar resources ***
rem ai.numAStarResources 12
rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel
rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
rem ai.setMapSpawnPoints 0 0/0
ai.setSmoothing 0 20
rem 0/0,
rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
rem ai.setMapSpawnPoints 1 576/666
ai.setSmoothing 1 10
rem 576/666, 2170/2113, 2149/2170, 2138/2133, 2138/2049, 2189/2090, 2130/2094, 2115/2097, 2113/2058, 2090/2082, 2227/2084, 1932/2093, 1981/2112, 1952/2006, 2010/2066, 580/668, 584/665, 3638/2050, 3614/2090, 3356/3360
beginrem
rem *** Amphibius ***
ai.addSearchMap Amphibius4 0 1000 30 4.0 0.3 2.5 0
ai.addSearchType Amphibius 4 0
ai.setMapSpawnPoints 4 0/0
ai.setSmoothing 4 20
ai.setWaterCutOffDepth 1
endrem
rem *** Load maps ***
ai.loadMaps
endIf
rem *** Pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1
rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***
rem *** Set number of AStar resources ***
rem ai.numAStarResources 12
rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel
rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
rem ai.setMapSpawnPoints 0 0/0
ai.setSmoothing 0 20
rem 0/0,
rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
rem ai.setMapSpawnPoints 1 576/666
ai.setSmoothing 1 10
rem 576/666, 2170/2113, 2149/2170, 2138/2133, 2138/2049, 2189/2090, 2130/2094, 2115/2097, 2113/2058, 2090/2082, 2227/2084, 1932/2093, 1981/2112, 1952/2006, 2010/2066, 580/668, 584/665, 3638/2050, 3614/2090, 3356/3360
beginrem
rem *** Amphibius ***
ai.addSearchMap Amphibius4 0 1000 30 4.0 0.3 2.5 0
ai.addSearchType Amphibius 4 0
ai.setMapSpawnPoints 4 0/0
ai.setSmoothing 4 20
ai.setWaterCutOffDepth 1
endrem
rem *** Load maps ***
ai.loadMaps
endIf