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Archives/bf1942/levels/GC_Corellia.rfa
bf1942/levels/GC_Corellia/Sounds/River.con
rem *** river ***
ObjectTemplate.create AreaObject river
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.loadSoundScript river.ssc
ObjectTemplate.triggerRadius 100
ObjectTemplate.addLinePoint 0/0
ObjectTemplate.addLinePoint 311/-85
ObjectTemplate.addLinePoint 358/-92
ObjectTemplate.addLinePoint 443/-38
ObjectTemplate.addLinePoint 497/19
ObjectTemplate.addLinePoint 589/140
ObjectTemplate.addLinePoint 670/209
ObjectTemplate.addLinePoint 913/243
ObjectTemplate.addLinePoint 968/229
ObjectTemplate.addLinePoint 915/203
ObjectTemplate.addLinePoint 766/196
ObjectTemplate.addLinePoint 677/176
ObjectTemplate.addLinePoint 623/137
ObjectTemplate.addLinePoint 530/-5
ObjectTemplate.addLinePoint 419/-107
ObjectTemplate.addLinePoint 405/-151
ObjectTemplate.addLinePoint 473/-232
ObjectTemplate.addLinePoint 579/-280
ObjectTemplate.addLinePoint 652/-296
ObjectTemplate.addLinePoint 713/-286
ObjectTemplate.addLinePoint 951/-168
ObjectTemplate.addLinePoint 1018/-152
ObjectTemplate.addLinePoint 954/-217
ObjectTemplate.addLinePoint 754/-319
ObjectTemplate.addLinePoint 668/-321
ObjectTemplate.addLinePoint 588/-319
ObjectTemplate.addLinePoint 464/-276
ObjectTemplate.addLinePoint 378/-203
ObjectTemplate.addLinePoint 329/-149
ObjectTemplate.addLinePoint 229/-86
ObjectTemplate.addLinePoint 124/-47
ObjectTemplate.addLinePoint 57/-33
ObjectTemplate.addLinePoint 2/-33