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Archives/bf1942/levels/GC_DeathStar.rfa
bf1942/levels/GC_DeathStar/GameTypes/ObjectiveMode.con
rem defender tickets are set to 100
Game.setNumberOfTickets 2 240
Game.setTicketLostPerMin 1 0
Game.setTicketLostPerMin 2 0
run SinglePlayer/SpawnpointManagerSettings
run SinglePlayer/SoldierSpawnTemplates
run SinglePlayer/SoldierSpawns
run SinglePlayer/ObjectSpawnTemplates
run SinglePlayer/ControlPointTemplates
run ObjectiveMode/ObjectiveSpawnerTemplates v_arg1
if v_arg1 == host
run ai v_arg1
run SinglePlayer/ObjectSpawns
run SinglePlayer/ControlPoints v_arg1
run ObjectiveMode/ObjectiveSpawners v_arg1
run ObjectiveMode/ObjectiveCommon v_arg1
else
endIf
include ../../../../../objects/items/basekit/ai/objects.con
include ../../../../../objects/soldiers/common/AI/Objects.con
include ../../../../../objects/Vehicles/Land/GCX_LargeTurbolaser/AI/Objects.con
include ../../../../../objects/Vehicles/Land/GCX_LargeTurbolaser/AI/weapons.con
include ../../../../../objects/Vehicles/Land/GCX_Turbolaser/AI/Objects.con
include ../../../../../objects/Vehicles/Land/GCX_Turbolaser/AI/weapons.con
include ../../../../../objects/Vehicles/Air/gcx_tiefighter/AI/Objects.con
include ../../../../../objects/Vehicles/Air/gcx_tiefighter/AI/Weapons.con
include ../../../../../objects/Buildings/Common/DS_Objective_New/Ai/Objects.con
include ../../../../../objects/Vehicles/Air/gcx_x-wing/AI/Objects.con
include ../../../../../objects/Vehicles/Air/gcx_x-wing/AI/Weapons.con
include ../../../../../objects/Vehicles/Air/gcx_ywing/AI/Objects.con
include ../../../../../objects/Vehicles/Air/gcx_ywing/AI/Weapons.con
include ../../../../../objects/Vehicles/Air/GCX_tieinterceptor/AI/Objects.con
include ../../../../../objects/Vehicles/Air/GCX_tieinterceptor/AI/Weapons.con
include ../../../../../objects/Vehicles/Air/gcx_awing/AI/Objects.con
include ../../../../../objects/Vehicles/Air/gcx_awing/AI/Weapons.con
include ../../../../../objects/Vehicles/Air/gcx_TieAdvanced/AI/Objects.con
include ../../../../../objects/Vehicles/Air/gcx_TieAdvanced/AI/Weapons.con
rem *** EndOfFile ***
Game.setNumberOfTickets 2 240
Game.setTicketLostPerMin 1 0
Game.setTicketLostPerMin 2 0
run SinglePlayer/SpawnpointManagerSettings
run SinglePlayer/SoldierSpawnTemplates
run SinglePlayer/SoldierSpawns
run SinglePlayer/ObjectSpawnTemplates
run SinglePlayer/ControlPointTemplates
run ObjectiveMode/ObjectiveSpawnerTemplates v_arg1
if v_arg1 == host
run ai v_arg1
run SinglePlayer/ObjectSpawns
run SinglePlayer/ControlPoints v_arg1
run ObjectiveMode/ObjectiveSpawners v_arg1
run ObjectiveMode/ObjectiveCommon v_arg1
else
endIf
include ../../../../../objects/items/basekit/ai/objects.con
include ../../../../../objects/soldiers/common/AI/Objects.con
include ../../../../../objects/Vehicles/Land/GCX_LargeTurbolaser/AI/Objects.con
include ../../../../../objects/Vehicles/Land/GCX_LargeTurbolaser/AI/weapons.con
include ../../../../../objects/Vehicles/Land/GCX_Turbolaser/AI/Objects.con
include ../../../../../objects/Vehicles/Land/GCX_Turbolaser/AI/weapons.con
include ../../../../../objects/Vehicles/Air/gcx_tiefighter/AI/Objects.con
include ../../../../../objects/Vehicles/Air/gcx_tiefighter/AI/Weapons.con
include ../../../../../objects/Buildings/Common/DS_Objective_New/Ai/Objects.con
include ../../../../../objects/Vehicles/Air/gcx_x-wing/AI/Objects.con
include ../../../../../objects/Vehicles/Air/gcx_x-wing/AI/Weapons.con
include ../../../../../objects/Vehicles/Air/gcx_ywing/AI/Objects.con
include ../../../../../objects/Vehicles/Air/gcx_ywing/AI/Weapons.con
include ../../../../../objects/Vehicles/Air/GCX_tieinterceptor/AI/Objects.con
include ../../../../../objects/Vehicles/Air/GCX_tieinterceptor/AI/Weapons.con
include ../../../../../objects/Vehicles/Air/gcx_awing/AI/Objects.con
include ../../../../../objects/Vehicles/Air/gcx_awing/AI/Weapons.con
include ../../../../../objects/Vehicles/Air/gcx_TieAdvanced/AI/Objects.con
include ../../../../../objects/Vehicles/Air/gcx_TieAdvanced/AI/Weapons.con
rem *** EndOfFile ***