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Archives/bf1942/levels/GC_DeathStar.rfa
bf1942/levels/GC_DeathStar/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\GC_DeathStar\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogLinearStart -800
renderer.fogLinearEnd 1700
renderer.fogColorVec 0.000000/0.000000/0.000000
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.380000/0.370000/0.360000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.35
shadow.shadowColor 1.000000
textureManager.alternativePath ../../bf1942/levels/GC_DeathStar/Textures/Sky
Game.setViewDistance 1500
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setActiveCombatArea 0 0 4096 4096
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Empire_Scout
game.setKit 1 1 Empire_Trooper
game.setKit 1 2 Empire_AT
game.setKit 1 3 Empire_Medic
game.setKit 1 4 Empire_Engineer
game.setTeamSkin 2 FleetSoldier
game.setKit 2 0 Rebel_Scout
game.setKit 2 1 Rebel_Trooper
game.setKit 2 2 Rebel_AT
game.setKit 2 3 Rebel_Medic
game.setKit 2 4 Rebel_Engineer
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run objects/objects
water.specularEnable 0
water.texLayer1 texture/water07
water.texLayer2 texture/water07
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.000000/0.000000/0.000000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.000000
water.specularStreakFactor 0.000000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection 0.000000/0.000000/0.000000
water.color 0.000000/0.000000/0.000000
water.deepColor 0.000000/0.000000/0.000000
water.waterAlphaDepth 255.000000
water.waterShallowAlpha 255.000000
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1031.609985/120.000000/1500.000000
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1031.609985/120.000000/1500.000000
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\GC_DeathStar\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogLinearStart -800
renderer.fogLinearEnd 1700
renderer.fogColorVec 0.000000/0.000000/0.000000
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.380000/0.370000/0.360000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.35
shadow.shadowColor 1.000000
textureManager.alternativePath ../../bf1942/levels/GC_DeathStar/Textures/Sky
Game.setViewDistance 1500
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setActiveCombatArea 0 0 4096 4096
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Empire_Scout
game.setKit 1 1 Empire_Trooper
game.setKit 1 2 Empire_AT
game.setKit 1 3 Empire_Medic
game.setKit 1 4 Empire_Engineer
game.setTeamSkin 2 FleetSoldier
game.setKit 2 0 Rebel_Scout
game.setKit 2 1 Rebel_Trooper
game.setKit 2 2 Rebel_AT
game.setKit 2 3 Rebel_Medic
game.setKit 2 4 Rebel_Engineer
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run objects/objects
water.specularEnable 0
water.texLayer1 texture/water07
water.texLayer2 texture/water07
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.000000/0.000000/0.000000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.000000
water.specularStreakFactor 0.000000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection 0.000000/0.000000/0.000000
water.color 0.000000/0.000000/0.000000
water.deepColor 0.000000/0.000000/0.000000
water.waterAlphaDepth 255.000000
water.waterShallowAlpha 255.000000
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1031.609985/120.000000/1500.000000
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1031.609985/120.000000/1500.000000