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Archives/bf1942/levels/GC_DeathStar.rfa
bf1942/levels/GC_DeathStar/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = GCX\levels\GC_Deathstar\Textures\env_GC_Deathstar_04.dds NegativeX = GCX\levels\GC_Deathstar\Textures\env_GC_Deathstar_02.dds PositiveY = GCX\levels\GC_Deathstar\Textures\env_GC_Deathstar_05.dds NegativeY = GCX\levels\GC_Deathstar\Textures\env_GC_Deathstar_06.dds PositiveZ = GCX\levels\GC_Deathstar\Textures\env_GC_Deathstar_03.dds NegativeZ = GCX\levels\GC_Deathstar\Textures\env_GC_Deathstar_01.dds