This page is under construction
Archives/bf1942/levels/GC_Lok.rfa
bf1942/levels/GC_Lok/StandardMesh/bactatank.rs
subshader "bactatank_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   materialSpecular 0.117647 0.117647 0.117647;
   materialSpecularPower 12.5;
lightingSpecular true;
   transparent true;
twosided true;
   texture "bf1942/levels/GC_Lok/sky/bacta2";
}