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Archives/bf1942/levels/GC_Lok.rfa
bf1942/levels/GC_Lok/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = GC_Redux\levels\GC_Lok\Textures\env_GC_Lok_04.dds
NegativeX = GC_Redux\levels\GC_Lok\Textures\env_GC_Lok_02.dds
PositiveY = GC_Redux\levels\GC_Lok\Textures\env_GC_Lok_05.dds
NegativeY = GC_Redux\levels\GC_Lok\Textures\env_GC_Lok_06.dds
PositiveZ = GC_Redux\levels\GC_Lok\Textures\env_GC_Lok_03.dds
NegativeZ = GC_Redux\levels\GC_Lok\Textures\env_GC_Lok_01.dds