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Archives/bf1942/levels/GC_Bespin.rfa
Bf1942/Levels/GC_Bespin/AI/StrategicAreas.con
rem --------------------------------------------------------------------------------
rem --- Created with AI editor version 0.20 Beta ---
rem --------------------------------------------------------------------------------
if v_arg1 == host
rem --- Strategic Areas ---
aiStrategicArea.create RebelPlatform 1235/1000 1245/1010 1
aiStrategicArea.create ImperialPlatform 765/1000 775/1010 1
aiStrategicArea.create LowerLevel 1000/886 1010/896 100
aiStrategicArea.create UpperLevel 1000/1028 1010/1038 100
rem --- Neighbour Areas ---
aiStrategicArea.setActive RebelPlatform
AIStrategicArea.addNeighbour LowerLevel
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.setSide 2
aiStrategicArea.setActive ImperialPlatform
AIStrategicArea.addNeighbour LowerLevel
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.setSide 1
aiStrategicArea.setActive LowerLevel
AIStrategicArea.addNeighbour UpperLevel
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive UpperLevel
AIStrategicArea.addNeighbour LowerLevel
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 0
endIf
rem --- END OF FILE ---
rem --- Created with AI editor version 0.20 Beta ---
rem --------------------------------------------------------------------------------
if v_arg1 == host
rem --- Strategic Areas ---
aiStrategicArea.create RebelPlatform 1235/1000 1245/1010 1
aiStrategicArea.create ImperialPlatform 765/1000 775/1010 1
aiStrategicArea.create LowerLevel 1000/886 1010/896 100
aiStrategicArea.create UpperLevel 1000/1028 1010/1038 100
rem --- Neighbour Areas ---
aiStrategicArea.setActive RebelPlatform
AIStrategicArea.addNeighbour LowerLevel
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.setSide 2
aiStrategicArea.setActive ImperialPlatform
AIStrategicArea.addNeighbour LowerLevel
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.setSide 1
aiStrategicArea.setActive LowerLevel
AIStrategicArea.addNeighbour UpperLevel
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive UpperLevel
AIStrategicArea.addNeighbour LowerLevel
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 0
endIf
rem --- END OF FILE ---