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Archives/bf1942/levels/GC_Alaris_prime.rfa
Bf1942/Levels/gc_alaris_prime/Objects/Ap_vent_shield/Objects.con
ObjectTemplate.create PlayerControlObject Ap_vent_shield
ObjectTemplate.setNetworkableInfo Ap_vent_shieldBodyInfo
ObjectTemplate.loadSoundScript Sounds/Ambient.ssc
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.drag 2
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.hitpoints 8000
ObjectTemplate.maxhitpoints 8000
ObjectTemplate.material 84
ObjectTemplate.criticalDamage 8000
ObjectTemplate.hpLostWhileCriticalDamage 400
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.timetoliveafterdeath 10
ObjectTemplate.startoneffects 0
rem -------------------------------------
ObjectTemplate.addTemplate lodAp_vent_shield
rem -------------------------------------
ObjectTemplate.GUIIndex 30
ObjectTemplate.setVehicleIcon ""
ObjectTemplate.setVehicleIconPos 80/57
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTScoutCar
ObjectTemplate.setMinimapIcon ""
ObjectTemplate.hasRestrictedExit 1
rem ObjectTemplate.addTemplate tabuzone
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SupplyDepot tabuzone
ObjectTemplate.radius 2
ObjectTemplate.team 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1
ObjectTemplate.setHealth -1 -5 0
rem *** lodAp_vent_shield ***
ObjectTemplate.create LodObject lodAp_vent_shield
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.addTemplate Ap_vent_shieldComplex
ObjectTemplate.addTemplate Ap_vent_shieldSimple
ObjectTemplate.addTemplate Ap_vent_shieldWreck
ObjectTemplate.lodSelector Ap_vent_shieldLodSelector
rem *** Ap_vent_shieldComplex ***
ObjectTemplate.create Bundle Ap_vent_shieldComplex
ObjectTemplate.geometry Ap_vent_shield
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.addTemplate Ap_vent_shield_obst
ObjectTemplate.create Obstacle Ap_vent_shield_obst
ObjectTemplate.geometry Ap_vent_shield
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.AddToCollisionGroup c_CGLandscape
ObjectTemplate.AddToCollisionGroup c_CGStaticObjects
ObjectTemplate.createInvisible 1
ObjectTemplate.loadSoundScript Sounds/Landmine.ssc
rem *** Ap_vent_shieldSimple ***
ObjectTemplate.create Bundle Ap_vent_shieldSimple
ObjectTemplate.geometry Ap_vent_shield
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem *** Ap_vent_shieldwreck ***
ObjectTemplate.create Bundle Ap_vent_shieldwreck
rem *** Ap_vent_shieldLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 Ap_vent_shieldLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 300
ObjectTemplate.setNetworkableInfo Ap_vent_shieldBodyInfo
ObjectTemplate.loadSoundScript Sounds/Ambient.ssc
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.drag 2
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.hitpoints 8000
ObjectTemplate.maxhitpoints 8000
ObjectTemplate.material 84
ObjectTemplate.criticalDamage 8000
ObjectTemplate.hpLostWhileCriticalDamage 400
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.timetoliveafterdeath 10
ObjectTemplate.startoneffects 0
rem -------------------------------------
ObjectTemplate.addTemplate lodAp_vent_shield
rem -------------------------------------
ObjectTemplate.GUIIndex 30
ObjectTemplate.setVehicleIcon ""
ObjectTemplate.setVehicleIconPos 80/57
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTScoutCar
ObjectTemplate.setMinimapIcon ""
ObjectTemplate.hasRestrictedExit 1
rem ObjectTemplate.addTemplate tabuzone
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SupplyDepot tabuzone
ObjectTemplate.radius 2
ObjectTemplate.team 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1
ObjectTemplate.setHealth -1 -5 0
rem *** lodAp_vent_shield ***
ObjectTemplate.create LodObject lodAp_vent_shield
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.addTemplate Ap_vent_shieldComplex
ObjectTemplate.addTemplate Ap_vent_shieldSimple
ObjectTemplate.addTemplate Ap_vent_shieldWreck
ObjectTemplate.lodSelector Ap_vent_shieldLodSelector
rem *** Ap_vent_shieldComplex ***
ObjectTemplate.create Bundle Ap_vent_shieldComplex
ObjectTemplate.geometry Ap_vent_shield
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.addTemplate Ap_vent_shield_obst
ObjectTemplate.create Obstacle Ap_vent_shield_obst
ObjectTemplate.geometry Ap_vent_shield
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.AddToCollisionGroup c_CGLandscape
ObjectTemplate.AddToCollisionGroup c_CGStaticObjects
ObjectTemplate.createInvisible 1
ObjectTemplate.loadSoundScript Sounds/Landmine.ssc
rem *** Ap_vent_shieldSimple ***
ObjectTemplate.create Bundle Ap_vent_shieldSimple
ObjectTemplate.geometry Ap_vent_shield
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem *** Ap_vent_shieldwreck ***
ObjectTemplate.create Bundle Ap_vent_shieldwreck
rem *** Ap_vent_shieldLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 Ap_vent_shieldLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 300