This page is under construction
Archives/bf1942/levels/GC_Alaris_prime.rfa
Bf1942/Levels/gc_alaris_prime/Objects/consoledoor/objects.con
ObjectTemplate.create PlayercontrolObject consoledoor
ObjectTemplate.NetworkableInfo consoledoorInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 100
ObjectTemplate.maxhitpoints 100
ObjectTemplate.material 811
ObjectTemplate.criticalDamage 0
ObjectTemplate.hpLostWhileCriticalDamage 10
ObjectTemplate.explosionRadius 50
ObjectTemplate.explosionDamage 20
ObjectTemplate.explosionForceMod 100
ObjectTemplate.FadeAtTimeToLiveAfterDeath -1
ObjectTemplate.addArmorEffect 50 em_TieInterceptorDamage 0/0/0
ObjectTemplate.addArmorEffect 20 em_PlaneDamage 0/0/0
ObjectTemplate.addArmorEffect 15 e_TieInterceptorFire 0/0/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
rem -------------------------------
rem --------------------------------------
ObjectTemplate.addTemplate lodconsoledoor
rem --------------------------------------
ObjectTemplate.GUIIndex 67
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTDefGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_stationary_16x16.tga"
rem *** lodX-Wing ***
ObjectTemplate.create LodObject lodconsoledoor
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate consoledoor_complex
ObjectTemplate.addTemplate consoledoor_simple2
ObjectTemplate.addTemplate consoledoor_wrecks
rem -------------------------------------
ObjectTemplate.lodSelector consoledoorLodSelector
rem *** ***
ObjectTemplate.create Bundle consoledoor_complex
ObjectTemplate.geometry consoledoor_m
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------
rem -------------------------------
ObjectTemplate.addTemplate dadoor
ObjectTemplate.setNetworkableInfo dadoorInfo
ObjectTemplate.setPosition -286.76/97.68/443.15
ObjectTemplate.setRotation 180.0/0.0/0.0
rem -------------------------------
rem -------------------------------
ObjectTemplate.create Bundle dadoor
ObjectTemplate.geometry blastdoor_m
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.material 84
ObjectTemplate.create SimpleObject consoledoor_simple2
ObjectTemplate.geometry consoledoor_m
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem *** ***
ObjectTemplate.create SimpleObject consoledoor_wrecks
ObjectTemplate.geometry consoledoor_wreck
LodSelectorTemplate.create DistCompareSelector2 consoledoorLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 900
ObjectTemplate.NetworkableInfo consoledoorInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 100
ObjectTemplate.maxhitpoints 100
ObjectTemplate.material 811
ObjectTemplate.criticalDamage 0
ObjectTemplate.hpLostWhileCriticalDamage 10
ObjectTemplate.explosionRadius 50
ObjectTemplate.explosionDamage 20
ObjectTemplate.explosionForceMod 100
ObjectTemplate.FadeAtTimeToLiveAfterDeath -1
ObjectTemplate.addArmorEffect 50 em_TieInterceptorDamage 0/0/0
ObjectTemplate.addArmorEffect 20 em_PlaneDamage 0/0/0
ObjectTemplate.addArmorEffect 15 e_TieInterceptorFire 0/0/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
rem -------------------------------
rem --------------------------------------
ObjectTemplate.addTemplate lodconsoledoor
rem --------------------------------------
ObjectTemplate.GUIIndex 67
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTDefGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_stationary_16x16.tga"
rem *** lodX-Wing ***
ObjectTemplate.create LodObject lodconsoledoor
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate consoledoor_complex
ObjectTemplate.addTemplate consoledoor_simple2
ObjectTemplate.addTemplate consoledoor_wrecks
rem -------------------------------------
ObjectTemplate.lodSelector consoledoorLodSelector
rem *** ***
ObjectTemplate.create Bundle consoledoor_complex
ObjectTemplate.geometry consoledoor_m
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------
rem -------------------------------
ObjectTemplate.addTemplate dadoor
ObjectTemplate.setNetworkableInfo dadoorInfo
ObjectTemplate.setPosition -286.76/97.68/443.15
ObjectTemplate.setRotation 180.0/0.0/0.0
rem -------------------------------
rem -------------------------------
ObjectTemplate.create Bundle dadoor
ObjectTemplate.geometry blastdoor_m
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.material 84
ObjectTemplate.create SimpleObject consoledoor_simple2
ObjectTemplate.geometry consoledoor_m
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem *** ***
ObjectTemplate.create SimpleObject consoledoor_wrecks
ObjectTemplate.geometry consoledoor_wreck
LodSelectorTemplate.create DistCompareSelector2 consoledoorLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 900